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Pet personality: Brave, shrewd, loyal, cautious and timid
[Skills affected by personality]:
Honesty: Enhance one's own double defense
Brave: Double defense +20%
Smart: Double defense +15%
Loyalty: Double defense +18%
Caution: Double defense +12%
Timid: Double defense +10%
Work hard: improve understanding
Bravery: +36%
Savvy: +40%
Loyalty: +31%
Caution: +25%
Timid: +20%
Loyalty: Probability helps players offset skill damage
Bravery: 45% chance
Smart: 40% probability
Loyalty: 50% probability
Caution: 35% probability
Timid: 30% chance
Cunning: Enhance own hit and dodge
Bravery: +20%
Savvy: +36%
Loyalty: +25%
Caution: +40%
Timid: +31%
Blood-sucking: The probability is that this damage will absorb a certain amount of blood and restore itself.
Brave: 30% chance of absorbing 25%
Smart: 35% chance of sucking 35%
Loyalty: 32% chance of attracting 30%
Caution: 37% chance of sucking 40%
Timid: 40% chance of sucking 50% chance
Flaw: Probability to reduce target’s double defense
Bravery: 15% probability reduced by 10%
Shrewd: 14% probability reduced by 9%
Loyalty: 13% probability reduced by 8%
Caution: 12% probability reduced by 7%
Timid: 11% probability reduced by 6%
Countershock: When receiving damage, there is a probability of rebounding a certain amount of damage.
Brave: 56% chance of rebound 27%
Smart: 60% probability of rebound by 30%
Loyalty: 52% chance of rebound by 25%
Caution: 48% probability of rebound 22%
Timid: 44% chance of rebound 20%
Trip: Probability reduces the target's movement speed
Brave: 17% chance of slowing down by 18%
Smart: 19% chance of slowing down by 22%
Loyalty: 21% chance of slowing down by 25%
Caution: 15% chance of slowing down by 15%
Timid: 14% chance of slowing down by 12%
Agility: Probability to reduce the damage you receive during battle.
Valor: 64% reduced by 10%
Smart: 80% reduced by 12%
Loyalty: 72% reduced by 11%
Caution: 100% reduced by 15%
Timid: 88% reduced by 13%
Weakness: Probability to reduce target's attack
Bravery: 11% reduces the target's double attack by 6%
Savvy: 13% reduces target double attack by 8%
Loyalty: 12% reduces target double attack by 7%
Caution: 14% reduces target double attack by 9%
Timid: 15% reduces target's double attack by 10%
[The following are not differentiated by personality]
Borrowing force: Increases the player's strength by 9%
Concentration: Increase the player's aura by 9%
Strengthen: Increase the player's physical strength by 9%
Instant Shadow: Increase the player's agility by 9%
Brute force: Increase physical attack by 15%, reduce spell attack by 15%
Magic Soul: Increase spell attack by 15%, reduce physical attack by 15%
Resistant bloodline: The skill damage suffered by the pet is reduced by 25%, and the pet's spell defense mechanism is strengthened so that the damage suffered will first deduct the pet's spell defense value once. (The captured pet has a probability of obtaining this skill when its level is higher than level 49)
Divine power: Increase the pet's own strength (pet level x 1)
Minghui: Increase the pet's own aura (pet level x 1).
Perseverance: Increase the pet's own physical strength (pet level x 1)
Blunt Armor: Pet's double defense +20%, double attack -10%
Resurrection: Resurrection with 15% full health after death
Quick: Pet attack speed +15%