Resident Evil 4 Remake generally has higher system requirements than Resident Evil Village. Moreover, the PC version of this game has many more screen options that have not been seen in previous RE engine biochemical games. This issue is going to talk about a visual special effect that has a greater impact on frame rate and video memory. Let’s take a look at the comparison of the light chasing effects of Biochemical 4 Remake in this issue.
The PS4 Pro and PS5 versions of this game include two picture options: resolution mode and frame rate mode. In addition, PS5 also has a light tracing function, but ElAnalistaDeBits said that this function has average effect in most cases, and it is recommended to turn it off to increase the frame rate.
As for the weird thing about the PC version, in many cases, turning on ray tracing actually results in higher frame rates than turning it off. Of course, light chasing takes up more video memory, requiring about 1.3G.
The main reason is that the game engine's materials are not suitable for light tracing. The most fundamental thing is that light tracing only uses reflection and shadow, and the shadow effect is not obvious. If you really want the effect, you need to use the full light chasing technology of the enhanced version of Metro Exodus to achieve a close to global illumination effect. But this game does not focus on light chasing. The so-called light chasing is just the icing on the cake, just like the old headband that recently added light chasing shadows.
900p/~45fps
Resolution mode: 2160p/~30fps
Performance mode: 1080p/~55fps
Resolution mode: 2160p/~55fps
Performance Mode: Dynamic 2160p/~60fps
PC and PS platforms basically use ray tracing. After turning on ray tracing, the lighting of the whole game does not change at all. There is just an extra reflection. This ray tracing only uses ray tracing reflections and shadows. It may also be that Capcom's lighting is already very good. Good reason. To sum up, if you can open it, open it. If you can't, it doesn't matter.