Dungeons and Warriors' Ozma dungeon is mainly divided into two stages. In the first stage, the dungeon is divided into four main parts: Buff dungeon, key dungeon, main dungeon and chaos dungeon. In the second phase, they can jump from the copy. For example, they can be moved directly from the attack screen to other copies in the Throne of Chaos instance.
1. Team configuration
The main teams && teams 1 and 2, the team combination is usually double C (including 34c) + dragon 34 + milk.
In teams 1 and 2, it is best to match a profession that can take advantage of long-term control (such as Dark Emperor, Blind Man, Sword Soul, etc.). As for Dragon 34, in jungle groups with more than 2 cows, because you are not familiar with the proficiency and operation of the players, it is best to configure professions such as Female Qigong and Dark Emperor that can resist the reduction of sanity.
As for the 3rd team, the first stage will focus on low-difficulty maps, while the second stage will focus on saving lives in the Ozma boss map, so they can choose some professions with strong self-protection ability/strong battery life (if you are proficient in the mechanism, feel free to do so) .
2. Things to note in the process of overcoming difficulties
first stage
There are currently many strategies for the basic Ozma attack process, so I won’t go into details (the diagram is as follows). I will mainly talk about some key points to note in the Ozma process.
1. One ox rises to hit the Martyr's Chapel, two oxen red team Tongladen, and all three oxen hit.
2. After opening the land, the second team must wait for the first team to advance to the Martyr's Chapel, and must wait for the first team to clear the level before passing through Ella.
3. The first team waits at the gate of Kazan for the second team’s command before entering the Kazan map. The second team’s command is sent when the adjutant is hit to the lowest level of health to trigger the blood locking mechanism.
4. The second team waits for the first team's command to clear the Crimson Paradise Altar. The first team sends the command when it beats Kazan until 10% of his health is left and the blood is invincible.
ps: When you are familiar with the team configuration and roughly understand that your own damage is enough to kill Kazan in one second, you can also enter the Kazan map and let the second team clear the level, and then kill the full-blooded Kazan within 30 seconds.
5. The third team must ensure that the buff in the corridor is continuous.
6. For Aventus boss Taimat, it is recommended to wait for it to mount before throwing a big skill burst, otherwise it will be invincible for a period of time during the mounting process and it is easy to lose its skills.
second stage
Compared with the round trip in the first stage, the second stage is much simpler, but there are also things worth noting.
1. When entering other areas from the Ozma boss map, use the insert (ins) key to open the map and enter directly. It will not be restored or cannibalized due to a failed return to the city.
2. Usually the first team is in charge of Almis (Qingye), and the second team is in charge of Aeroreno (Astros). Because after clearing Aeroreno, there is a high probability that Ozma will enter a violent state and break the defense for a short time. At this time, the level is cleared. Aeronor's team will not be able to enter the boss map. Therefore, letting the yellow team fight can save the red team time and enter the boss map early to explode.
3. After Astros is released from invincibility, he needs to take control first to prevent him from running around and use empty skills to ensure a quick kill. This is also the reason for the control mentioned above. First, use manual control such as Sword Soul Erjue Diao, Qigong Lion Roar, Dark Emperor Erjue, Blind Big Ice, etc.
4. The injury-sustaining rate of Qingye before breaking through the defense is only 62.5%. If a team is not strong enough, it is recommended to wait until it enters the mechanism (injury-sustaining becomes 125%) before dealing damage. Otherwise, a lot of time will be wasted without killing. If this happens and Qingye has too much remaining blood, it is recommended to exit directly and fight the boss regardless of Qingye.
5. The captains of each team need to communicate with each other to avoid the situation where the boss map has no team and causes blood recovery.
Regarding how to pass the DNF Ozma solo, the editor will explain it to you today. I hope you will like it.