Different copies of the Resident Evil 4 Remake game have different bosses that players need to challenge. Many players have asked about the recommendation of powerful pistols in the Resident Evil 4 Remake. The following is a detailed guide compiled by this site.
The 4th generation introduces the weapon upgrade system for the first time. The development attributes of weapons and their unique ultimate transformation attributes make the weapon system decisive for the game experience. So here I plan to write some simple and clear strategies in the form of text to help players quickly get started with the weapon system and obtain an S+ rating as soon as possible!
Powerful weapons must be based on abundant supplies----ammunition dynamic balance supply system
Whether the weapon is powerful or not, panel data is the basis, operating feel is the key, and sufficient ammunition reserve is the top priority. The ammunition system of this game follows the dynamic balance drop of the old version, that is, what is missing is given (except for fixed drops of some boxes and drawers). At the same time, when the system detects that the inventory is sufficient, it will stop dropping (this principle applies to herbs , knives, ammunition, and the most easily overlooked gunpowder) In summary, don’t save bullets too much.
Based on this principle, due to the up effect of the pistol bullets in the default suitcase, and the fact that the pistol bullets themselves still enjoy a high drop weight under the principle of dynamic balance, as well as a large number of fixed drops in the scene, even Louis is ready when you light up. The bullets will also give you bullets, and with various buffs, the pistol has the most abundant ammunition, allowing you to empty the magazine without worry under any circumstances. The actual experience is excellent, so I think the pistol is the best choice for the early and mid-term. The most powerful weapon in actual DPS is also the weapon that deserves to be upgraded first.
The pistols in this game include the DLC weapon Sentry, the initial pistol, RED9, Blacktail, Punisher, and three-shot pistol. There are six weapons in total. Let’s just say the conclusion. In the early and mid-term expert difficulty land reclamation experience, the DLC Sentinel (the youth version is the initial pistol) ) is one of the strongest, better than RED9 and far superior to other weapons.
Reasons for recommendation:
1. Start early
As a weapon that can be obtained at the first save point, you can fully modify it from the first time you meet the merchant. The initial magazine of 19+1 allows you to cope with most scenes. Any modification can be done according to the amount of ammunition prepared. With the blessing, the actual combat experience can be quickly improved (the second and fifth boys mentioned are the Merlin guns. The transformation is extremely expensive, the appearance rate is extremely low, and there are many alternatives, resulting in the transformation being very insignificant on the actual combat experience)
2. The upgrade price is low and can be changed at the earliest.
For most weapons, the ultimate transformation can undergo qualitative changes. The biggest beneficiary is the Sentinel. Although the price of expert difficulty weapon training is doubled, all transformation projects can be directly unlocked. Under this feature, the Sentinel is the same as the original pistol, although the panel is mediocre. Strange, but the corresponding transformation cost is the lowest in exchange. In expert difficulty (requires dlc treasure), after the hut defense battle, the ultimate transformation can be achieved, unlocking 5 times the critical hit rate. With the same capital investment, RED9 can only modify the power and magazine at this stage, and the final modification must at least reach the castle.
3. Laser sight can be installed
Under the aiming system of this game, the laser has a huge benefit in improving the hit rate. The sentry has a high rate of fire and a large magazine capacity. In addition, the laser's extremely accurate hit rate, coupled with the pistol's ample ammunition reserve, can maximize the ultimate use. Changed the effect of 5x critical hit rate.
For the village chief on expert difficulty, in front of the final sentry, he can directly clear the magazine with the American Iai, which can suppress the village chief without a chance to fight back. Two magazines in two stages can directly solve the problem.
The problem of recommending powerful pistols in "Resident Evil 4 Remake" has been solved. This website has collected and compiled some frequently asked questions about Resident Evil 4 Remake. Players in need can enter this website to inquire about the strategies they want.