There are so many professions in ff14 that many players don’t know how to choose. The following small series will bring you a guide to career selection in Final Fantasy 14. let's see.
1. Recommended initial occupation for handicapped people in ff14
1. Knight.
There are many damage reduction skills, defensive T, simple and practical good T. It can T alone or in groups. As far as 2.1 is concerned, warriors can T and knights can T. Although the gameplay is monotonous, you have to be a good knight to make as many enemies as possible. Worry less.
2. Warrior.
Attack-type T, its damage reduction skills are not as practical as those of knights, but it has long HP and receives more recovery than knights. It is suitable for single T. The T group is weaker than knights, and its skill diversity is more interesting than knights. It is also quite cool to burst out with anger all over the body. .
3. Poet.
Long-range attack, instant release, easy to move, single-power group, various auxiliary songs, a must-have for the team, simple gameplay, high survival rate, although the stance output is low, but in front of some bosses that require movement and hiding skills Output first.
2. What professions are the most popular in FF14 in 2023?
1. Tank profession: Warrior
The tank profession in MMORPG games is responsible for attracting the attention of monsters and taking damage for the team. In "Final Fantasy 14", tanks not only need to attract the hatred of monsters, but also contribute non-negligible output to the team. , For Meng Warrior as a tank profession, the primary criterion for measuring strength is damage reduction. "For Warrior, it is not easy to do both things well, but Warrior can easily achieve both."
"First Intuition" can provide 6 seconds of damage reduction with an effect of 20%, and the CD is only 25 seconds, so it can deal with higher amounts of damage with ease.
Although the death-free skill "Death Fight" does not have an invincible effect and requires follow-up treatment from a nanny, its CD is only 4 minutes, making it the fastest cooldown among the tank professions. It can be used multiple times when facing the BOSS's execution, saving time and effort. Moreover, the warrior's unique composure and trembling skills can instantly restore a large amount of one's own blood volume. The original bravery can also provide a large amount of blood-sucking effects for oneself, making the warrior's survivability extremely strong and becoming a "big blood cow" in the tank profession. "!
In terms of damage, warriors have the simplest and most violent output cycle: hit a Storm Crushing combo every 60 seconds to maintain the 10% damage buff, and then use Storm Slash combos to fill the total CD to maximize the benefits of "Beast Soul" resources. , and then use the high-damage skill "Rock Split Flying Ring".
The warrior's explosive skills can only be described as "simple and crude". "Primal Liberation" allows the warrior to shoot a rock-splitting flying ring within 10 seconds without consuming the beast soul, and any damage during the duration will definitely trigger a critical hit bonus. Direct attack! Want to see big numbers of critical hits one after another? You have poor operation skills and don’t know the output but still want to deal high damage? Then give Warrior a try!
2. Healing profession: White Mage
As the name suggests, the primary task of the healing profession is to restore blood volume to teammates. In the "universal output" "Final Fantasy 14", the ability to deal damage must also be taken into consideration. So as a newbie, the best choice is the white mage~
The characteristics of the White Mage are exactly the same as those of the Warriors - "simple violence". As a healing profession, whether it is a single lift or a group lift, the White Mage has top-notch healing capabilities. He can instantly fill up the entire team with just his own strength. He also has a unique The "God-given blessing" can make teammates full of blood instantly!
Another advantage of the White Magician is that resource monitoring is extremely simple. "Creating something out of nothing" allows the White Magician to squander his magic value without worrying about "running out of ammunition" in the dungeon!
In terms of damage, White Magic has the strongest output ability among all the healing professions. There is a saying among old players that "White Mage is a profession that can produce more damage than a tank and also single-handedly conquer the entire dungeon." This shows the strength of White Magic. How high! However, the output method of the White Demon is not complicated. After replenishing the dot "Radius" every 30 seconds, hit as many "Shines" as possible and that's it!
3. Output profession: Summoning
Many players complain that there are too many skills in "Final Fantasy 14" and the output cycle is too complicated to get started, so the summoner is the best choice! From a new perspective, as a summoner, it is very simple to produce qualified output. : Keep the two dots "Virulent Bacteria" and "Miasma" hanging on the monster, and then use "Dragon God Possession", "Phoenix Possession" and "Dragon God Summoning" in turn, and then use the baby's skills It’s OK to maximize the utilization of your other abilities and skills based on the principle of “use it once it’s ready”!
3. ff14 output career ranking 2023
1. Red Devil:
It is a well-deserved perfect profession. It has the characteristics of high total output and high burst at the same time. It has team support, survivability, control, and even high mobility. It is in urgent need of weakening.
2. Warrior:
It is equivalent to the combined version of 6.0 warrior and summon. It is very tanky, provides vulnerability and group stun, and needs to be weakened appropriately.
3. Sage:
As a profession with extreme skills that can reverse the situation of the battle and the ability to frequently heal other characters, the Sage obviously currently has too high normal output and burst output and needs to be appropriately weakened.
4. White Devil:
It has group milk, the hardest control, relieves teammates' control, provides damage reduction and has a good burst, but it instills a scary person with low ability, ranking at the bottom of the whole profession, which is relatively balanced.
5. Dragon Rider:
In order to obtain extremely strong mobility and ultra-high burst, Dragon Knight sacrifices its survivability. The sacrifice makes Dragon Knight's burst very easy to be interrupted, and the icon is more obvious and relatively balanced.
6. Samurai:
The advantage of a balanced profession is that the ultimate skill is very strong and the burst damage is high. The disadvantage is that the burst is easy to see. The signals of Shisui, reading and counterattack are very obvious, and the escape ability of the samurai is weak.
7. Ninja:
The advantage of a perfectly balanced profession is that it has an extreme skill with an infinite upper limit. The output and burst output are very low, but it has support and control capabilities. The upper limit depends on teammates to a certain extent. If you don't have this extreme skill, you can even be a T.
8. Poet:
A deep profession with high upper limit and low lower limit, how to keep reading, how to stay away from enemies, how to let the team support cover teammates without reducing the output, while having a normal upper limit, the poet's ultimate skill is weak.
9. Machinist:
It is the profession with the highest explosion during the post-swing period of a skill. The 0.7s wildfire drill directly cuts off most of the enemy's HP. The ultimate skill is even more heavyweight, but as a defect, the wildfire icon is too obvious on the enemy's head.
10. Samarium sickle:
The profession with the highest outbreak among all professions has fallen to the tenth place. The most important thing is that the output environment required by the scythe is too harsh. The death warrant is more obvious than wildfire, although the Manchurian Harvest Sickle can kill full health in 1.4 seconds. T, but using turtle shell or shield skills before the death warrant is resolved can make the scythe burst in vain.
11. Gun Blade:
There is no damage reduction at all when sucking D. When sucking T-cup, the output burst is reduced and the function is not as good as other T-cups. Although Gunblade's DPS is the highest in all professions, its fragile body and inability to move and escape are The biggest flaw.
12. Knight:
It has extremely strong functionality, two consecutive ability skills such as stun, protection, and invincible extreme skills. The price is that the output and burst are extremely low. Although the low level is a bit too low, the balance is acceptable.
13. Astrology:
Two Lien Chant and Old Draw cards are very interesting, but it is difficult for non-European Emperors to show strong strength. The most important point is that the blue bottle card is too weak, and the treatment of the big universe is also very obvious and easy to detect.
14. Black Rider:
The Black Cavalry, which has high-efficiency treatment reduction, is also limited to high-efficiency treatment reduction. In a version where the burst is so high and treatment relies on self-healing, hard control to prevent the enemy from self-healing is obviously more powerful than reduction treatment.
15. Monk:
Although the monk's numerical value looks very ordinary, in fact the monk's GCD cycle cannot be aligned with the Phoenix Dance, and the Phoenix Dance cannot be charged. This causes the monk's supposed neat military fist cycle to miss the red lotus, and the overall output drops sharply. Moreover, the burst will kick the enemy away and add debuff to the enemy, which is more obvious and needs to be strengthened.
16. Dark Devil:
The values do not look low, but they are all wood pile output. All the combos that fill up the normal buffs are read. The ether step used for running away needs to be added to the output cycle as an instant cast. Although the sleep that I am proud of has added an early warning, It is also more difficult to sneak attack on people. The dark devil, who is already fragile, has become a funny profession with good statistics. Needs to be strengthened.
17. Summon:
Summon has excellent AOE performance in the battlefield, but in 55, when it is fragile, it has to rush into the enemy's face to produce a moderate burst. It relies too much on the ultimate skill Baja but does not increase the ability to recover from the ultimate skill. It needs to be strengthen.
18. Scholars:
Scholar and Black Cavalry are both non-control healing professions. Scholar is even more extreme, with the lowest explosive power, pitifully low. He relies on GCD to increase damage to teammates. Even his ultimate skills are not as good as Sage's, and they urgently need to be strengthened.
19. Dancer:
It is a profession of unknown significance in 55. The output of wooden stakes is comparable to that of T milk, and the burst is pitifully low. It is all AOE, and the auxiliary ability is also very poor. Although the ultimate move is hard group control that cannot be released, it does not have any damage or other bonuses. The only advantage is that you don’t need to read the bar for long-distance flat A, and you can run with long legs.