The King of Fighters 97 Kagura Chizuru's move list brings you the complete move list of Kagura Chizuru in The King of Fighters 97 to help you more easily master the release methods of Kagura Chizuru's various moves in The King of Fighters 97. There are also combos waiting for everyone to try. Players who are not familiar with Kagura Chizuru's moves should come and take a look. I believe you can learn his various moves here.
King of Fighters 97 all character moves list
Trick list:
throwing skills;
1. Ling Yue: when close to the body →/← C
2.Huitian: when close to the body→/← D
Special skills:
1. Deactivation. Zhengzheng: →A is directly used as a mid-level skill and has a stun value, but not in combos (UM is different from 98)
2. Deactivation.Xiaoxing: →B can be canceled individually
3. Deactivate. Cong Cong: ↘B next skill
Special skill:
1. Baihu·Tianjin’s principle: →↓↘ A/C (C’s invincibility time is shorter than 97, A’s closing time is slower than 97)
2. Baibahuo·Yu Xiang’s sound: ←↙↓↘→ A/C
3. One stitch of the top door of the B-type top door: ↓↓A/B/C/D·A/B/C/D (same key) is weakened
4. The 100-year-old style·Speed congratulations: →↘↓↙← A/B/C/D·A/B/C/D (the same key) is not as fast as 97
┣弐百Shi弐 Style·ShensuのCongratulations·Tianrui: ↓↙← A/C (Fist) C is unable to accept the body
┗Bai Bai Shi Pose·Shensu のCongratulations·Tian Rui: ↓↙← B/D (foot) D is unable to bear the pain
Super special move:
1. The basics of 8 Shi Wu Huo and zero skills: ↓↙←↙↓↘→ A/C (A moves faster and can be used in combos)
2. Inside the work·San Lai's formation: ↓↘→↓↘→ B/D (the invincibility time is shortened, the moves are slower, and the RBI is not as low as 97)
Combo 1: D+D+←↓→A in the air
Analysis: Quickly approach the opponent and knock the opponent away. The damage is not bad.
Combo 2: C+C+→↓→A in the air
Analysis: After getting close to the opponent, use a clone to knock down the opponent. The damage is not bad.
Explanation: 5 represents the origin, 2 is squatting on the spot, 8 is jumping on the spot, 4 is stepping back, 6 is walking forward, 1 is back squatting, 3 is front squatting, 7 is jumping back, and 9 is jumping forward. A stands for light punch, B stands for light kick, C stands for heavy punch, and D stands for heavy kick. For example, Yagami can use 236A to send slow waves, and use 236C keyboard to send fast waves.