Many Arknights students still don’t know what the 6 stars are that must be practiced in Arknights. Below is the "What are the 6 stars that must be practiced in Arknights" collected by the editor of Source Code Network. Interested children, please take a look below. Hope this helps.
Arknights’ top ten must-practice 6-star recommendations:
1. Silver Gray: One of the most practical guards. It is basically suitable for use wherever strong physical output is required. When it is necessary to attack drones from a distance, the response effect is also very good, and there is no substitute for the lower position with similar functions. Be sure to use it. .
2. Angel of Power: The ceiling of sniping, the highest rate of fire, strong sniping in both the early and late stages. Reasonable use of talent effects can provide powerful bonuses to teammates, and you can get a certain amount of practice.
3. Star Bear: The most useful heavy equipment, with king-level output and strength. In the middle and late stages, it has the tendency to stand alone all the way. You must practice it if you win.
4. Eyjafala: In addition to Amiya, the system will also give away a single-target magician operator that is easy to use. It has explosive output and has practical value in the early and late stages. You must practice it if you draw it.
5. Ifrit: A group magician with unique skills. It can exert good output ability at the right location on the map, but the cost is very high and requires a certain understanding of the map. It can be cultivated according to preferences and randomly selected.
6. King of Advancement: Although the cost of a vanguard operator with powerful output is relatively high (it once had the title of "King of Players"), it has the ability to be independent in the later stage. It can be trained appropriately according to your own vanguard configuration. Winter or Texas are recommended. To match the fee reduction.
7. Serea: The best one to use in heavy equipment. As a milk shield, the output is poor, but on maps that are not suitable for high-platform units, it can provide powerful medical support to nearby teammates in a large area. With good cooperation, it can also defend alone. Along the way, you must practice when you draw.
8. Angelina: Brother Jie was very common in the early days, but now many players don’t think much about it and use it because there are not many places to use it. The most important thing is that warlocks are restricted, and when encountering SS, they will enter. Enemies with more shields, such as Liquor, are extremely effective. His second skill in the early stage is also the best at targeting powerful elite monsters such as Red Knife Brother. It is also top-notch and efficient in turning. Just like Brother Jie, he can use the two skills exclusively. Fine, the reward is also*.
9. Hongdi: The necessity of specializing in the sixth skill is very high. Although the core second skill warm-up skill is often used, the third skill is very practical because the mechanism is very special and it is very different after all. However, it is almost the same as the third skill of Mud Rock. When using it, you don’t use the third skill very often. When copying questions, you still need to specialize in the third skill.
10. Bagpipe: Lazy players don’t have the brains to specialize in the second skill, and doctors who like artificial intelligence don’t have the brains to specialize in the third skill. The results prove that these two skills require specialization. The former often yields higher profits when the pressure is not high, and the latter It is also best for those who can withstand pressure and burst out instantly. Therefore, the current mainstream development idea of bagpipes is still to use both the second and third skills to specialize in the third.
So the above is the complete content of the guide, I hope you all like it.