There are many complex mechanisms in Darkest Dungeon 2. Many new players want to know how to play Sister. Please take a look at the Darkest Dungeon 2 Sister gameplay guide shared by the editor below. If you are interested, take a look at it. I hope it can be helpful to everyone. Bring help.
Route 1: Confession, a route with flexible positions that specializes in applying debuffs and removing various marks:
Surrender and accept the cleansing!
Gain a Faith Mark at the beginning of your turn. Each Faith Mark will increase the probability of applying debuff by 5%. This route will change the effects of the following skills:
Damage reduced from 2-3/3-4 to 1-2
From a single target skill that hits position 123 to a group skill that hits position 12 at the same time
He no longer gets the block mark, but only the powerful mark.
It no longer causes random adjacent teammates to receive a strong mark, but instead applies a weak mark to the attacked enemy (after upgrade)
The upgraded Hand of Light's attack reduction effect is very practical. It can reduce the attack of two enemies at the same time without any warm-up. It's a pity that the nun's basic speed is only 3. If you add some speed through external means (accessories, tavern items, etc.), the group attack reduction played first can have a better effect.
No longer unconditionally removes the target's dodge mark (still ignores dodge)
Removes 1 (2 after upgrade) front marks on the target, which can be used to remove dodge
The function of this skill has been slightly expanded, and it can be used to dispel the opponent's block + and critical mark, etc. The effect of ignoring dodge is retained, so if the target has dodge, it can steadily consume an dodge mark.
If the target has more than one dodge mark, the rest are calculated by removing the effect of the random front mark, so dodge marks may be missed when the target has too many marks.
2 Trial of Faith: No longer increases damage by +100%, but instead applies 1 Mark of Weakness to the target (upgraded to 2)
3 Trial of Faith: No longer applies additional burning, but instead applies 1 additional vulnerability mark to the target (2 after upgrade)
Based on the mechanism of the nun in this route to obtain the Mark of Faith, Judgment can steadily obtain the attack reduction effect in the second round. It's a pity that the usage position conflicts with Hand of Holy Light. These two skills can often only be chosen one from the other.
Comparison between Judgment and Hand of Holy Light: Judgment requires 1 round of preheating, double attack reduction for a single target, and flexible strike surface; Hand of Holy Light does not require preheating, single attack reduction for dual targets, and a fixed strike surface. The choice between these two skills should be determined by the team configuration.
3 Ode to Faith: No longer triggers the effect of a dedication immediately, but instead removes all negative marks on the target (after upgrade)
The second-generation nun's new skill, Ode, is a healing skill that can only be used in consecrated positions under normal circumstances. It has no health requirements for the target but the healing amount is very limited (only 10%-20%). Since it requires at least one round of preparation, the Ode used in most cases will consume more than 2 beliefs, so it can be understood as a small single-target healing skill.
The positioning requirements conflict with the Hand of Light, further squeezing the optional positioning space.
The Chant of Confession route only changes the effect of consuming 3 beliefs, from triggering a consecration effect immediately to dispelling all negative marks the same as holy water. The benefit depends directly on the number of debuffs on the target. 3 Ode of Faith can be used to dispel a single target, but compared to waiting for three rounds, it may be more practical to use holy water without any preheating.
Moreover, in my personal experience, the two conditions of low health and a bunch of debuffs rarely appear on the same person at the same time. Often only one of the healing and dispersing effects of this skill can be exerted.