Caring for newbies starts with me! I am Professor
Prototype weapons are non-permanent defensive buildings built with materials randomly obtained from attacks after owning a weapons laboratory (they can only last for 1 week, and materials need to be built again after 1 week). The higher the level of the prototype weapon, the more it will cost. The more materials there are, the stronger its properties will be.
Introduction: As the name suggests, the microwave oven will emit a continuous damage covering the surrounding area, which is the father of the flamer. The flamer has only a cone-shaped range. It has 360 degrees without blind spots, which is a devastating plan for small units.
Advantages: There is no attack interval. Small units close to the oven basically get what they come for. It is an artifact for defending Hammermann. It can instantly clear out small units and can defend at least 5-6 levels.
Disadvantages: The attack distance is short, and there are many types of counterattacks. MMs and tanks can be destroyed without damage from a distance.
booby trap artillery
Introduction: The fusion evolution of cannons and landmines, but as a prototype weapon it is a bit impractical to bring to the table.
Advantages: Huge self-destruction damage, which is a nightmare for savages. After all, it is not affected by the explosion. If you die, you will continue to explode.
Disadvantages: This booby trap is very weird when made. Its output is extreme, which is basically a shame of the prototype weapon. The only self-destruction that can be seen is that it has a small range and rarely appears in other people's formations. Before making, think about your raw materials and whether you have the money and willfulness!
double barrel gun
Introduction: The biggest surprise of this gun is that its shape is so beautiful! Perfect appearance! It's the cannon's older brother, with a slightly higher output.
Advantages: Looks good! I don’t want to destroy him when I see it!
Disadvantages: After all, the direct brother of the cannon has the same attributes as the cannon. It is relatively mediocre in the prototype and does not have much highlights.
Mechanical flying claw
Introduction: The Flying Claw is the most unique prototype. It may have been built by stealing the doctor's technology on the island. It can grab a unit within the range and bring it to itself. This range is the largest range of the island.
Advantages: Against heavy units such as tanks and flames, the Flying Claw is like their grandfather. A hook will pull you to my side, and with the help of the surrounding output, the disconnected units will not be able to escape the fate of being killed instantly.
Disadvantages: Facing the flow of people and losers, this claw is just a display amusement device. It can be operated as fiercely as a tiger, but it turns out to be useless.
simon sniper tower
Introduction: I don’t know what cooperation this tower has with Simon Electric. Anyway, this sniper tower is the aunt of the arrow tower, specializing in attacking enemies with low health within the range. Moreover, this tower is not disturbed by smoke bombs, so if a pure MM steals the tower, he will suffer heavy losses.
Advantages: Facing pure M-stealing and medical-tank styles, Simonta can directly clean up the people in the back row, leaving the crispy ones on the opposite side completely exposed to firepower.
Disadvantages: It is still limited by the range. If the opponent's back row is well controlled, it can avoid Simon Tower's sniper attack, which fails to achieve the strategic purpose of this prototype weapon.
Destructive Cannon:
Practicality: ★★★★★
Introduction: Probably the grandfather of the cannon, the father of the giant cannon - the cannon family is a natural killer of human shields. When it comes to the destructive cannons of the grandfather generation, it is worthy of its name if it does not cause devastating damage to the human shield. The destructive cannon has 3000 damage per second at full level, and an attack frequency of once every 3 seconds, which means that each attack has up to 9000 damage, which is simply a nightmare for human shields.
Advantages: It is very resistant to the doctor tank style and the flame chariot style, because the single target output of the devastating cannon is really off the charts. Moreover, the damage of the Destruction Cannon is in a small range, so it will not be so powerless in the face of a sea of people. It is a highly practical prototype weapon, and it is also a prototype weapon that is seen more in the novice stage.
Disadvantages: The output frequency is slow, so it is often easy to overflow and waste the output.