Face-watching flow: Little Naga + Monkey + Phantom Thorn + Little Deer + Little Black
There are a few key points. One is that Naga does not use amplified moves, and uses full energy to deceive the BOSS's temptation and take the Judgment Fist. Remember that the BOSS will not move forward until the T is dead. In fact, the biggest difference in damage is at 6-7. I try Try a lot of them. BOSS 6-7 will have a move that sticks a sword on the ground, which will cause everyone to be stunned and then continue to lose blood. It can easily cause attrition. If you can use the deer to draw blood immediately, don't use it to be stunned. Wait until everyone is stunned before opening the weapon. The second point is that due to the continuous loss of blood and the full energy of everyone, they will be tempted~ Remember to hold back and do not activate the weapon. No matter how big the temptation is, the difference in damage is still based on the face PA output.
Extreme Armor Breaking Style: Big Fish Man + Pat Bear + Phantom Thorn + Xiao Hei + Poison Dragon
The key point is that when the Big Murloc and the Poison Dragon both break armor, they are all powerful. The key to dealing high damage is to quickly activate the Fist of Judgment when it is about to reach an odd number. Generally, when the BOSS releases the Fist of Judgment on an odd number layer, it ignores its own skill cycle and releases it directly. However, There is a buffering time, which is about 3-4 seconds. That is to say, it is safest to skip the odd number during this time period. The second point is that after 6=7 levels, many people are used to turning up the PA when they are tempted. Often the stagger of one or two seconds is the decision. The watershed of injury.
Almighty protection mainstream: Pat Bear + Phantom Thorn + Xiao Hei + Almighty + Big Fishman
The main points are as follows. The almighty Lord Protector skill is the time to activate the blood-increasing skill. The BOSS attack in the early stage does relatively low damage. The key is whether the big fish man can break the armor and then receive a few quick outputs. The hero suffered a Judgment Fist. The key is whether you can receive the Almighty Protector's blood boost in time. Almighty is the character with the highest tolerance in this team. The main reason is to wait for the big fish man to break through the armor before using the big move. PA's full output can be continued as long as the residual health is increased. The key point is to quickly connect the battle with odd armor breaking.
Skeleton King + Pat Bear + Xiao Hei + Phantom Thorn + Poison Dragon
Technique explanation: The Skeleton King's blood-sucking aura increases the blood-sucking ability of the whole team all the time. The Dancing King is the best support for this team, because the Poison Dragon's armor-breaking is less than that of the Big Murloc, but it is more durable and more frequent. If you open the odd number, Skeleton King If you don't turn it on when you have full energy, it will be better for one person to withstand the fist of judgment. One thing in particular is that 6-7 is the watershed of damage. Keep the high score without reducing the number of people. Don't turn it up until everyone is seduced. There is another one who is being seduced. In the case of temptation, don't turn up the output, otherwise you will hit your own people. Another method is to quickly turn on the level when reaching odd-numbered floors, without giving the BOSS a chance to stay on odd-numbered floors. This also ensures output.
The current knives in the old area of Dota Legend are very violent. It is easy to encounter the situation of being hit by the fallen angel in the violent layer. If the team you match encounters such a situation, either change to the violent one in the first place. The first-level cannon has not reached the second level before the first-level cannon has hit the second level.