In fact, in Total War Warhammer 3, from time to time we will encounter the problem of the details of the Trial of Fate in "Total War Warhammer 3". In fact, there is no need to worry, just these few small steps can solve this problem.
Trials of Fate is a series of intense survival challenges in which players take on the role of the newly promoted Daemon Prince of Tzeentch. On a journey through time and space, you'll fight for survival in four vicious battles before breaking out of Tzeentch's Realm and facing off against Carlos Fateweaver in a fiery showdown.
The longer you hold on, the stronger the enemy forces will become until they finally engulf you. You'll also gain access to some unique spells and abilities that may tip the balance of victory in your favor.
Your goal is to guard a node called a "shard". This can lead to forbidden knowledge, which can be used to upgrade the spells and abilities mentioned earlier. Using these catastrophic powers and powerful vortex spells, you can tear your enemies to pieces in the mad chaos of physics and crash through the realms of chaos.
Damage dealt and kills will increase your score. If you do well enough, you'll unlock unique Tzeentch-themed Daemon Prince accessories that not only look cool, but can also be used in the Chaos Realm and Uncanny Empire campaigns.
infinite portal
Infinite portals allow you to tweak and set up your reality, allowing you to adjust every aspect of combat at your will, including:
· Troop Size: Increase the number of soldiers in each troop and their health
· Damage: Increase the damage caused by attacks, spells, etc.
·Impact: Increases the collision impact, attack power, and blasting power, thereby knocking troops away
· Leadership: Increase basic morale
· Winds of Magic: Increases the caster’s ability to use the Winds of Magic
Explosion: Increases the size of explosions and vortex spells, increasing their radius and detonation velocity
· Reduced physical strength consumption: Increase the time that troops can stay full of energy and reduce the fatigue cost of actions.
· Reload Time: Reduces the time required to reload ranged weapons
Ammunition: Increases the total number of shots fired by each ranged unit
· Projectile penetration: Increase the distance that projectiles can penetrate the enemy.
· Gravity: Reduces the effect of gravity on units knocked into the air
· Skill range: Increase the skill effect range
· Skill cooldown: Reduce skill cooldown time
·Charge Duration: Increases the duration of the charge bonus
· Size: Increase or decrease the size of individual troops such as lords and monsters
· Blood spatter volume: increase or decrease the blood spatter effect of objects
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