Daughter of the Volcano is a multi-ending development game. There are many professions in the game, so what are the differences between different professions? Next, the editor will introduce the numerical value increase of different professions of Daughter of the Volcano, let’s take a look.
Baslu [Boatman]: Intelligence +10/20/Emotion +20/Imagination +15/Physique +15/20
Nina [Priest]: Physique +10/15/Imagination +10/15/20/Intelligence +20
Mona [Cook Lady]: Emotion +15/20
Claire [Bishop]: Intelligence +10/Imagination +10/
Connie [Nun]: Emotion +15/Intelligence +20
Kenneth [Prince]: Emotion +20/Physique +15/20
Gwyneth [Princess]: Emotion +15/Physique +10/Intelligence +15
Rebecca [Clothing Store Manager]: Emotion +10/15/Physique +20
Mary [Bath House Owner]: Intelligence +10/Physique +15/Emotion +10/15
Germaine [Blacksmith]: Physical +10/15/Emotion +15/
Derek [Storyteller]: Imagination +15/Intelligence +10/Physique +15
Benson [Painter]: Physical +10/Imagination +10
Lang [Monster Scholar and Writer]: Emotion +15/Intelligence +10/15
Ze [Bounty Hunter]: Imagination +10/Physique +10/20
Hackett [Knight]: Imagination +10/15/Physique +15/20/Intelligence +20
Craig [Musician]: Imagination +15/Emotion +20
The judgment of various events such as battles and life depends on the three-dimensional character. The higher the better, and there is an achievement for each reaching 150. Therefore, the ways to obtain charm, strength and brains are mainly through completing courses, eating props, triggering events, developing interactions, etc. Completing courses is the most important and basic way.