Description of the gameplay of the Great Zhou Dynasty: Opening up Frontiers and Breaking Ground
The gameplay of breaking new ground is actually to unify the game map until the end. If our players choose to go on an expedition, they can only choose countries that are currently hostile to their own country in the game, so that the stability value will not be significantly reduced. If you attack a country with a relatively high degree of friendship, the stability value will be greatly reduced and the probability of problems in your country's city will increase.
If friends want to start a war with all the countries on the map, they need to destroy all relations between the two parties first and turn them into a hostile state.
When players capture territory, they must explore the enemy's army and make good use of their generals to lead their troops in a duel. Each war opens up different opportunities, so the player's probability of winning must also be different.
If players want to win with a high probability, they must improve their equipment and army training to a very high level. If they use their comprehensive strength to directly overwhelm the enemy army, they can easily win the battle. Only by constantly winning battles and gaining territory on the map is the basic operation of the game of opening up territories and breaking new ground.