With the update of the 0526 version of the Sanctuary Precursor, the 110 version is getting closer and closer to the national server. In version 110, the weapons of each profession will be divided into two types, one is a standard weapon with a fixed value bonus (the Devouring Root series), and the other is a CP weapon that changes the gameplay of this profession (Battle of Victory and Defeat). , which weapon to choose will become a problem that every adventurer needs to face in version 110
Occupation in this issue: Sword Sect
Weapon appearance and attribute display
Weapon appearance
Weapon attributes
Entry attribute analysis
Property 1
Optimize the form of the evil-killing skill, turning it into a one-sword slash. The skill range is quite large, but it is not full-screen.
The attack power of Evil Kill is -15%, but the actual damage loss is more than 15% (this is also the case in the Korean server currently, the reason is unknown, and there is a high probability of a BUG).
Property 2
Evil is deleted and the charge is deleted, and the damage is locked to the data of the maximum charge.
Because it cannot be charged, Evil Slash can no longer extend the buff time of Great Sword Mastery.
Attribute 3/Attribute 4
When Evil Kill hits an enemy, it will leave a mark for 4 seconds. Using a hula hoop or Triple Cut to attack an enemy with a mark will reduce the remaining cooldown of Evil Kill by 10%.
Each Hula Hoop and Three Ultimate Slash can only be triggered once, which means the cooling time is reduced by up to 20%. The triggering is conditional. It requires those two skills to hit the mark. For example, the cooldown time of Evil Kill is 40s. If it is triggered once, the current cooldown time will be deducted by 4s. If it is triggered again, another 4s will be deducted.
Numerical comparison
[Weapon Specialization Improvement]
Evil Kill's attack power is -21.7%.
New skill data = original skill data / 1.217 = 0.82 original skill data
[CP standard improvement comparison]
Compared with standard weapons, CP weapons: Awakening skills are 4% lower, non-awakening skills are 7% lower, and Evil Kill is 29% lower.
Summarize
【Game Features】
The form of the Evil Kill skill has been greatly optimized, from the original charge + multi-stage attack to a clean and neat slash, which solves the problem of monsters running around and being unable to defeat them all.
[Numerical improvement]
Although the weapon says -15% Evil Kill attack power, it actually loses 21.7% of the damage. Coupled with the basic difference in weapons, CP weapons are 29% lower than standard weapons.
[Equipment matching]
There is no particularly suitable genre. If you have to play, you can only use a custom ss to maintain level 45 skills.
[Weapon recommendation]
Not recommended. The skill has been greatly optimized, but the data is too low. Compared with standard weapons, the damage is inferior across the board. The specialized Evil Slash will suffer more damage. There is no need to sacrifice so much to optimize a skill form. CP weapons are only suitable for use as toys or mobile weapons.