Excluding the difference in improvement of various skills by equipment and protective stones, the proportion of male roaming awakened base is about 36%, and the proportion of non-awakened base is about 64%. The distribution is relatively balanced. In terms of matching, the awakening damage can be further specialized, or Specialized in non-awakening damage, the equipment selection is relatively diverse.
In terms of skill points, the 5 passive skills located at the bottom of the chart must be full. Active skills range from [Three Awakenings] to [Indiscriminate Shooting]: [Wandering Shot] can be discarded in the current version due to output efficiency, [Death Raid] can be flexibly chosen according to the output environment, and other skills must be full.
In burst environments and 20-second pile driving, it is recommended to fill up [Death Raid]. In single-brush long-term endurance environments, you can discard [Death Raid] or deduct it appropriately "depending on personal operating habits" and transfer SP to the small skills below [Random Shooting]. As for how to choose between [Smoke Bomb], [Three Continuous Shots], and [Headshot Turn Back], when the difference between the damage proportion and total damage amount of the three is not big, it is recommended to choose based on personal operation without getting too entangled.
Combining the shape optimization and the total amount of damage after the skill is equipped with a stone guard, the current version recommends locking [Double Eagle Stone Guard] and [Wind Guard Stone], and the third hole can be selected flexibly. In the normal output environment, it is recommended to choose one of [Indiscriminate Fire Protection Stone] and [Multi-Explosion Stone Protection] for the third hole. After the [Multi-Explosion Stone Protection] bug in version 9.14 was fixed, the overall status of [Indiscriminate Fire Protection Stone] has been improved. Stone] are similar, you can choose according to personal habits or preferences.
[Suppression Stone] has a high burst boost, so it can be chosen when a set of burst damage is required. However, due to the relatively long CD of [Suppressive Shooting] itself, its priority in a regular output environment is still slightly lower than [Indiscriminate Fire]/[Multiple Explosions].
The data improvement of [Erasure Stone Guard] is relatively average. The change of form depends on the output environment. It has advantages and disadvantages. It is not recommended as a priority under normal circumstances. Combining bomb equipment with [Redmayne Necklace] can compress the CD of [Erase] to the extreme. In this case, [Erase Guard Stone] can also be used according to personal needs.
In the configuration of purple, blue and red artifacts, runes have the same improvement rate for single skills. The higher the basic damage of the skill, the higher the damage increment brought by the runes, so the skill with the highest damage can be given priority. According to Personal actual combat skill hit efficiency, choose between [Double Eagle] and [High Wind].
The main things to struggle with when it comes to explosive matching are the third one: big ghost top, military god, and reversal. Of course, it is not impossible to use other than these three. You can refer to the strength gap in the chart and choose flexibly according to your personal equipment resources.
Big Ghost Top: The advantage is high dual sleep burst and high fault tolerance rate in team fights. The disadvantage is that it is slow and the damage of non-awakening skills is low.
War God Earrings: The advantage is that it improves balance and provides sufficient damage to all skills. The disadvantage is that when paired with Nightmare 777, the speed is still relatively slow.
Reversal ending: The advantage is excellent hand feel. The disadvantage is that it is not particularly outstanding in both dual-awareness and non-double-awareness, and the damage distribution is sandwiched between the Great Ghost Top and the God of War.
As far as the outbreak is concerned, there is no absolute strength or weakness among the three. If you feel that it is easy to lose skills in a group fight and want to improve the fault tolerance rate of a group fight, you can give priority to using the [Big Ghost Top]. If you want to get both damage and feel, you can use [Reverse Ending] first. As for [Military God Earrings], in the current environment where the combination of ammo and bullets is on the rise, I personally recommend using [Military God] to go astray. It is better to choose between two tops for an outbreak.
[Equipment Matching – Battery Life (Plugging Ammo)]
From a conventional output environment, it is recommended to use a combination of "1CD + 1 damage" on jewelry and Sirocco equipment, that is, [777 + Assassin] or [Grand Trance + Gatekeeper]. [Grand Trance + Assassin] requires high operational support, and its applicable environment is limited, so its universality is not high.
777+Assassin: The advantage is that it has a high upper limit of "777" buff, and can use single and double attributes without changing enchantments. The disadvantage is that the damage is unstable, and the three-speed triggering of the "777" buff is unstable. And the CD reduction effect of [Assassin] is slightly lower than [Great Trance].
Great Trance + Gatekeeper: The advantage is that the damage is stable, the feel is good, and the reduction effect of [Great Trance] is slightly stronger than that of [Assassin]. The disadvantage is that all strong enchantments need to be replaced, which will cause greater damage to the wallet.
Regarding the damage distribution of the two combinations with the same details, since [Great Trance] has a level bonus and a larger increment to awakening skills, it has a slight advantage in terms of total damage. There is a slight advantage in non-awakening damage [777+Assassin], but the difference is only 1%. Taking into account the instability of 777 and the appropriate complement of Great Trance in terms of awakening damage, the current version of the ammo combination is still more recommended to go with [Great Trance + all strong gatekeepers]. But if you really don’t want to spend money to change enchantments, you can also use [777+Assassin].
[Ozma Fusion Equipment Selection]
In terms of pure damage, [Astros] 5-piece set of the same color and [Taimat] 5-piece set are both graduation choices. Considering the improvement distribution of different combinations, it is theoretically recommended to choose [Taimat] for explosive combination and [Astros] for plug-in combination. But in fact, the difference in damage improvement between the five sets of Ozma is very small. It is completely possible to mix and match Ozma in the current version according to the specific needs for functional effects.
For a slower combination of three speeds, you can choose [Belias] necklace (attack speed) + right slot (movement speed), and use [Taimat] or [Astros] to stack damage with three pieces of armor.
To match the bullets, you need to further specialize the skill CD (such as specializing [Double Eagle] and [High Wind]). You can also choose [Redmayne] Head and Shoulders (Double Eagle CD) + Belt (High Wind CD), and use the other three pieces. [Taimat] or [Astros] piles damage.
In short, the combination of Ozma is still very diverse. You can understand the functions and effects of each set of Ozma and make flexible choices according to your actual needs.