Version 1.12 [Rise of Machines: Battle of Bakar] is launched. In addition to knowing the process, the mechanism must also be understood, otherwise there will be a situation of "one ticket, one day of playing". The final BOSS of the group version, "Explosive Dragon King Bakar", has many mechanisms and is divided into two types: human form and dragon form.
In fact, the "Explosive Dragon King Bakar" human form is equivalent to the first stage. It is not very difficult in terms of difficulty. There are a total of 6 mechanisms:
Flame Mark is a basic mechanism. Every 15 seconds, a "Fire Mark" will appear above the heads of two players. Players with the mark should pay attention. They need to move to other surrounding rooms, but do not bring them to the Bakar BOSS room.
Why? It is mainly a flame mark. When it appears for 12 seconds, the room where the player is located will cast a high-damage flame zone. If you are in Bakar's room, other teammates will be affected, and "team destruction" will easily occur.
When a fire ring appears above your head, it is best to guide the fireball into the four corners of the room. At the same time, do not guide two people into the same room. The flame mark mechanism is a first-stage permanent mechanism that must be understood to defeat the Bakar BOSS.
What is the "12-ball" mechanism? When present, several triangular-wrapped exclamation marks will appear in the room surrounding Bakar. In each exclamation mark room, 1 to 4 fireballs will appear. At this time, a player will be "selected" and a fireball symbol will appear above his head.
Then at this time, the "selected" player needs to eat 3 fireballs in the exclamation mark room. After eating, it will be immobilized and has to be rescued by teammates. After the completion of "12 Balls", Bakar BOSS entered the stage of weakness and increased injuries.
In fact, there are some key points that need to be paid attention to in the "12-ball" mechanism, such as you can only eat 3 balls. When you eat the third ball, there can be no balls left in the room. You must be careful when walking out to avoid eating the balls, etc.
Bakar's "18" mob mechanism is relatively simple. There will be 3 exclamation mark rooms around, and there are 6 mobs in each room. At this time, a reading message for Bakar's avatar will appear. When the reading message is completed, you need to go to the 3 exclamation mark rooms, eliminate the 6-point mobs, and eat the dropped balls.
Remember, don’t go into the auxiliary milk profession! There is no damage, you can't defeat 6 mobs, and you can't complete the mechanism. Just go with the 3 main Cs.
What is the Trial Blade mechanic? When triggered, a flaming red sword will appear in the Bakar BOSS room. The auxiliary milk series will be eaten, and the three main Cs will be transported to the outer room.
At this time, the Bakar avatar reading message appears. The three main Cs in the outer circle must quickly disperse to eliminate the effects in the room! After the mobs are eliminated, eat the dropped balls. After that, two new rooms with exclamation marks will appear. Swords will drop in this room. Go to the room with dropped swords and eat the balls around the sword. After eating all the balls, pull out the sword. .
After the trial blade mechanism is completed, the three main C members will be teleported to the Bakar BOSS room. This time the BOSS is weak and can increase damage, just do your best to deal damage. Attention! The character holding the sword cannot leave the circle or die, otherwise the group will be destroyed.
First guide the ball in the "exclamation mark" room, and then go to the designated "red exclamation mark" room to cause it. By using "skills or physical skills" to attack, you can guide the ball in the direction of the character and guide it into the magic circle to complete the mechanism.
It is also a relatively simple mechanism, but please note that the ball cannot pass through the flame zone or be hit by a meteorite, otherwise it will return to its original position.
When this mechanism is triggered, several seal patterns will appear in the minimap. Two teammates will be "selected" and a fire ring will be hung above their heads. They need to guide the fire ring into a room without a seal.
When a seal appears on your body, find the room with your own seal pattern, stay in the circle around the seal, and wait for the reading to end to complete the mechanism.
After the first stage of human form is completed, "Explosive Dragon King Bakar" will enter the second stage. In terms of mechanism, there are a total of 6 types:
It is relatively simple. When this mechanism is triggered, Bakar BOSS randomly grabs a player and moves it to another room, and the remaining three teammates rescue the captured player, which can be easily completed.
Compared with the first-stage seal mechanism, there is still a difference. All seal patterns will not be published on the mini-map at the beginning. Teammates need to explore before they can be displayed, thereby touching the seal to complete the mechanism.
When the seal is triggered, be sure to return to the Bakar Armor and touch the seal on the ground again to obtain the shield.
"Explosive Dragon King Bakar" will fly into the air. At this time, it will cast its breath about 10 times. Just avoid the red area marked on the ground. When the mechanism ends, you can get a 135% damage buff.
What is the Nine Seal Mechanism? This is more difficult. The four team members each hang different marks, corresponding to Bakar's nine rooms. After all team members reach the designated positions, they start to attack the marks in order.
Nine Marks requires cooperation. Small groups can easily pass the level, but wild groups may not. You can communicate in advance and assign tasks, which makes the mechanism much simpler.
The mechanism of the humanoid trial blade of "Explosive Dragon King Bakar" is actually similar. But be careful, when the reading bar below is full, an earthquake will occur, similar to a real dragon, and you need to avoid it.
The damage caused by the earthquake is not low. Once hit, the health will drop. When the sword holder finishes reading, a green protective shield will be generated. Other teammates can enter the protective shield and dodge to complete the mechanism.
When the mechanism starts, a "sword" icon and a progress bar will appear next to the character. When attacking Bakar, the progress bar and character damage will increase. When the progress bar is full, all skills except awakening will be reset.
At this time, a reading bar for Bakar's avatar appears at the bottom of the interface. After the reading bar ends, Bakar will jump to the middle of the screen and cast a large range of flames to the left and right.
At the same time, monsters generated by falling meteorites will be generated in the rooms on the left and right sides. Teammates are required to cooperate to destroy the monsters in the room. Attention, go to the team on the left room and kill the monsters in the order of "left → bottom → right".
The team that goes to the right room should kill monsters in the order of "right → up → left". After destroying the enemies in 3 rooms, a green fireball will be generated in the third room. After eating it, you can return to Bakar's room.
It has to be said that Bakar's human form and dragon form do have more mechanisms, which require proficiency in mastering them. Thanks again to the master of "Ripe Baozi" for making a huge contribution to the Bakar mechanism strategy.