It seems that there are not many nanny characters among the characters I introduced to you before. Most of the characters introduced are output-type characters. However, if you form a team without a nanny, there is still a difference in strength. So I will bring you a nanny in this issue. , the theme of this issue is the answer to Aurora White Night Alice. If you want to use Alice to fight, it is necessary to read the introduction of this issue.
Alice is a character who belongs to the Northern camp. As you can see above, Alice’s appearance is also full of Northern characteristics. She has an exotic style, which is actually a good attribute in the auxiliary game, because now the high-level players in the game There are relatively few star assists, and Alice is one of them. Although the star rating is only four stars, she is already a useful nanny. After all, there are really too few fire nannies.
If you use Alice's skills, you can use active skills to protect Alice, because her active skills are not actually a recovery skill. As a nanny, everyone knows that her attack value is not high, but Alice is actually not good at defense. High, so there is this defensive active skill. When used, it can reduce the damage value by 30% the next time you are attacked.
This effect is like setting up a shield for Alice. In addition to reducing the damage by 30%, there is also an upper limit on the maximum damage value, which will not exceed twice Alice's health. This effect can basically make Alice survives for three rounds. When she awakens to the highest level, Alice's active skills also restore blood volume. However, each time she can only restore 10% of the team's health volume, and there is an upper limit on the recovery. The upper limit is Alice's blood volume is twice as much. If it exceeds twice the amount of blood, it can no longer recover.
The active skills are basically to protect Alice herself. If everyone wants to recover their teammates, they can perform combos to trigger chain skills. In chain skills, after the combo reaches 5 grids, it can bring 160 % attack HP recovery value. This value is restored to all characters in the team. If the combo reaches 10 bars, the recovery value will rise to 220% of the attack power. This value brings recovery to the team. is very obvious.
Moreover, in addition to recovery skills, Alice's other skills in the team are basically to protect herself. For example, equipment skills, when used, bring 10% to 25% of Alice's defense value after recovery skills. Bonus, but this is the initial effect. If you can let Alice awaken, the value can be increased to between 20% and 50% after awakening.
This kind of skill is actually more suitable for auxiliary. The main reason is that Alice's strength is basically activated after a breakthrough. Therefore, if you use Alice in the game, you still need to match it with members of the Fire Team. If you talk about Colossus In terms of skills, Alice can only help everyone with the bonus of Alai's fire control and space design.
When entering the light power storage room, it can bring an efficiency bonus to the fluorescent lamp. The effect of this bonus is actually not bad. It will increase the recovery rate within an hour. The value is not high, only 5%, but it is There will be one every hour. If it is stationed on the bridge, it can only bring atmosphere rewards. To be honest, this reward is average. It is best to use Alice in the lineup as an auxiliary.