I believe that all of you have seen the effect of frozen CP weapons, so let’s take this opportunity to compare the two weapons in detail. (Of course, it is still the first version of the trial server. If there are any changes, we will talk about it later)
This post will start with damage comparison, group damage effects, tracking level, and positioning effects.
Analyze four aspects.
1. CP/standard damage comparison
Set up the base case before comparing:
1. When calculating, the template uses all the unique perspectives of the national server except weapons and decorations.
2. The fashion top still uses [Ice Comprehension]
3. Set the character level to level 110
Since the "increased damage" entry is added at level 110, it is certain that this is an additional entry. Then when comparing the damage of the two, I will compare the strength of the two weapons through the method of "integrating all the amplification effects into the damage increase entry, thereby creating an integrated damage increase value."
Now look at the picture:
It can be seen that after the standard weapons are weakened, they will be crushed by CP weapons in all skills, even the "non-ice martial arts skills" that do not receive the increase of CP weapons.
Therefore, it can be tentatively concluded that
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[20220305] Found some issues that were not considered and will add them here.
The currently available level 1 damage values of the two weapons are 6520 and 5336 respectively, while the level 1 damage value of a piece of equipment is roughly around 5000. After re-considering the dilution factor of this new addition entry, we decided to add 5000*11=55000 to the two damage values, and bring it into the table to re-simulate the damage increase integrated value.
After analysis, the improvement of CP weapons is mainly 6520 basic damage value * 50% technical attack entry * 1.12 ice weapon entry improvement; the standard upgrade is mainly 5336 basic damage value * 35% technical attack entry * 10% technical attack entry Bar*1-100 non-awakening +1 (roughly increased by 7%-11%).
Due to the dilution problem of the damage increase entries, after taking into account the whole body equipment, the impact of the two weapons' damage increase entries is greatly reduced, and the main influencing factor becomes the difference between the entries.
However, all entries themselves still have a growth mechanism, and the growth algorithm is currently unknown, so the data of all level 1 entries are temporarily used for simulation.
In addition, some friends in the forum today revealed that the 3rd and 4th digits of standard weapons have nothing to do with damage, so there is no need to consider it.
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2. Group damage special effects
When I first saw the attribute map, I thought Bloom's specialization meant that enemies it came into contact with could take full damage. Unexpectedly, cool special effects were added to the actual effect. I can say that I am very satisfied with this aspect.
(Picture source: Right Bank Xiaozhu Station B video BV1DS4y167Nz)
In addition, the ice needle's added effect on the group solves the problem of Bingjie's "Ice Martial Skills" losing damage to the group, and is still useful.
(Picture source: Right Bank Xiaozhu Station B video BV1DS4y167Nz)
3. Tracking level
The entry describes "pursue the 500px range ahead". So, we can find out how big 500px is from the game.