Which skill does Arknights Muir Seth specialize in? Which skill is better for the new Arknights operator Muir Seth to specialize in? The following is to share with you some suggestions for Muir Seth’s specialization skills and provide you with an analysis of your ideas.
Skill 3, shallow non-entropy, can give full play to the benefits achieved by Mulseth's advantage range. It is recommended to specialize in skill 3 if you only specialize in one.
The 2nd skill ecological coupling is mainly used to deal with maps that do not have enough grids to summon 3~4 clones and require manifold copying of melee units to resist the line. Personally, I think it can be specialized, but its priority is not as good as the 3rd skill.
In terms of the progressive lubrication of skill 1, since there is a numerical limit of 250 points for weakening the enemy, I personally think that the benefits are relatively average compared to skills 2 and 3. Moreover, the initial activation of skills after the third level is 20 points, and the cost is 13 points, while the second and third skills are 17 points, and the cost is 15 points.
In short, skills 2 and 3 are recommended specializations, and skill 1 is not necessary.