It turns out that I have always felt that the melee professions in Titan Journey do not require a strategy strategy because the professions are strong enough that you can pass the level steadily without being impatient or impatient. But there are still brothers who often ask how to play? How to add some? How to choose equipment? After tuogeng for a long time, Gou Tao decided to use Jiangdong Tiebei-Jie Xusheng as a template to make a pure melee strategy for the reckless man.
Because Gou Tao has already done most of the strategies for specializing in land reclamation and adding points before, he can basically satisfy the requirements of using various specializations to pass the normal difficulty. Therefore, I will only post the final point-adding diagram here to explain the point-adding ideas for the combat system (including but not limited to combat specialization).
(1) Focusing on combat specialization. There are two main directions, one is to start with direct combat specialization, and the other is to start with other specializations with stronger wasteland opening capabilities. For novices, that is, brothers who need to read the guide, it is recommended to start directly with combat specialization. The advantage is that there is no need to consider the issue of transformation (including but not limited to adjustments to skills, equipment, and play styles).
This is a previously recorded video: Combat Specialization to open up wasteland and add points
To put it simply, it is to upgrade the specialization bar straight to level 10 at the beginning, give priority to filling up the main body of the army, and then maintain the specialization bar and skills such as impact, dual-wielding, weapon master, and war wind. Here, each skill will be passed to level 1 first. , after the specialization bar reaches level 32, give priority to filling up the weapon master and impact body, and then fill up the dual-wielding and impact skills from top to bottom.
When the combat specialization bar is level 32, the dual-wielding passive is full, the weapon master is full, the dodge is full, the impact skills are full, the fighting style is level 1, and the fanatic passive is level 1, you can start to add the second specialization. . Here are some recommended ways to add points to the second specialization:
Fighter (Combat + Nature): Taking the dual-wielding melee fighter as an example, the pure-recruitment fighter meets Gou Tao's fighter strategy (pure-recruitment fighter). The natural specialization bar is raised to level 24, and the heart of oak is passed to level 1; then start to replenish the Elf Wolf skills. If you are more afraid of the wolf dying, you can reach +1 + 15 + full (meaning the 4 skills in this series, starting from From bottom to top, the first Elf Wolf body is fully charged, the second Tear is level 1, the third Survival Instinct is level 15, and the fourth team strength is full. The other skills below are also described in this way, no longer. Detailed explanation), if you are not afraid of the wolf dying, it will be full +1+1+; then fill up Heart of Oak, and finally fill up Plague to full +0+ full. Advantages: thick blood, high damage at high speed, and many babies.
Vanguard (combat + fantasy): Prioritize the fantasy specialization bar to level 24, fill up the Turtle Breath, fill up all the clear dream passive skills, fill up the phantom attack skills, and fill up the distortion field. Then increase the specialization bar to level 32 and distort reality 1+1. Advantages: Good hardness, high speed and high critical hit, strong field control, and strong dash.
Taoist priest (combat + inner alchemy): inner alchemy specialization bar is level 4, potential elixir 1+full; then the specialization bar is level 32, tranquility skills 1+1, concentration and energy gathering, bitter fruit skills 1 point transition; then start There is a key point here when replenishing the Tranquility skills. After the Tranquility skills are full, the mana consumption is very high. Pay attention to replenishing the mana recovery ability or the amount of mana (my Taoist priest chose veteran clothes inlaid with delicacies, which have a percentage strength and point magic recovery bonus. , a rune perfect for serenity). After that, the Potential Panacea System is filled up, the Concentration and Energy Gathering is filled up, the Bitter Fruit is +1, and the Golden Cicada is 1. Advantages: High hardness, high speed and high damage.
Conqueror (combat + defense): Different from other specializations, which are combined with combat specializations, if you are specializing in defense, it is recommended to invest in dual-wielding systems in the mid-term and switch to passive shield systems. The general idea is that the defense specialization bar is level 32. Except for combat alertness 1+1+, other skills are not used at first; then the dual-wielding passive of combat specialization is filled, the shield passive is full, shield charge 1+1, and adrenaline. Element 1+1+1, Regroup 1+1+1, Giant 1, Armor Mastery 1. Then increase the defense specialization bar to level 40, fill up the adrenaline and giant, and the phalanx can be level 1 or full. Advantages: High primary resistance, full secondary resistance, super explosive, excellent in face.
Finally, with the Slaughterer who specializes in hunting, because you can play dual-wield melee, conflict, throwing (even bow and arrow), the points are very diverse, and some skills conflict, so it is not recommended for novices; with thieves, storms, Assassins, lords, tactics, and spell breakers specializing in earth and undead are also very powerful professions, but they are difficult to grasp in terms of output or hardness, and are not recommended for novices.
(2) Focusing on hunting expertise
With the support of current throwing weapons, the hunting specialist's land reclamation ability is still among the best. For details, you can see the video of Gou Tao's hunting bonus points (hunting land reclamation bonus points).
Supplement a map of the core skills of hunting specialization:
After the core skills of the Hunting Specialization are maxed out, the points added to the skills of Nature, Fantasy, and Inner Alchemy are basically the same as above. If the Warden who works with the Defense Specialization becomes inconsistent later, you can also refer to the points added to the Defense Specialization above. Wash away the shooting skills of hunting specialization. The following mainly introduces several other specializations that are more comfortable to cooperate with hunting specializations:
Bandit (Hunting + Thief): Taking the Skeleton Dart Bandit as an example, the Thief Specialization Level 1 is filled with Blade Light; the Thief Specialization Level 4 is filled with Machine Puppet Discrimination (that is, the passive that increases the damage to Machine Puppet); then , Thief Specialization Level 24, increase the poison weapon to 1+1+1+, increase the fatal strike, and passively increase the bleeding damage (optional). Advantages: The weapon is aimed at the skull darts, simple and crude.
Dragon Hunting (Hunting + Runes): Rune Specialization Level 24, during the process, the Rune of Life, Eternalization, Holy Fury, Thunder Blast, and Explosion will each increase by 1 level. After that, fill up Wuji's crazy attack, fill up the life runes, fill up the thunder impact +1, fill up the explosion +1, and fill up the holy rage +1. Advantages: First-class resistance, powerful burst.
Revenge (Hunting + Land): The main reason is that hunting specialization cannot match weak professions, so we can only advance each profession. Earth Specialization Bar is level 32, Earth Enchantment is 1+full+full, Rock Explosion is full, Fire Shield is level 1, Petrification is level 1, Earth Inhabitant is full+full+1+full. Advantages: Baby in the front seat is comfortable and comfortable.
There are also undead specialization and storm specialization, which are also very comfortable when combined with hunting specialization. However, Gou Tao has a more detailed guide before, so I won’t go into details here.
Sage (Hunting + Storm) Strategy
Titan Journey Necromancer (Undead + Hunting) Beginner’s Guide to Land Development – Bilibili
(3) Adding points to the attributes of the war system
Generally speaking, for war-type professions with combat specialization as the core, it is recommended to have an agility of around 425-500, and for others, strength is added. You can choose to use force sensitivity to counterpoint in the early stage. After the agility reaches 425, you can mainly increase strength. You can also add an appropriate amount of agility.
Generally, for war-type professions with hunting specialization as the core, it is recommended to add points to the main agility. The final strength and agility points on the panel are about 650 points (because the percentage bonus of strength is generally relatively high, so the actual investment of points in strength is small, it is regarded as the main agility) add points). You can choose to use force sensitivity to counterpoint in the early stage, and focus on agility in the later stage.
3. Regarding the selection of war-type equipment
(1) Early and mid-term equipment selection
This part is not only the simplest, but also the place where many newcomers go into misunderstandings. For most battle systems in Titan Journey, there is a common set of powerful equipment in the early and mid-term, and it is relatively easy to obtain, the replacement frequency is low, and the equipment performance is particularly excellent.
That's what I often say: Dog Tao suit!
Holy Head, Stone Chisel, Veteran Clothes, Pegasus/Woodland Legs, Double Strong Rings, Full Speed/Full Skill Necklace. Among them, the sacred head, stone cutter, and strength ring only need to be updated according to the progress. Veteran clothes, Pegasus woodland legs, and necklaces will probably be replaced from the late stage of normal difficulty to the early stage of legendary difficulty.
The following explains where to get it.
Holy Head: It is a helmet containing the Holy affix, providing +1 to all skills and about 50% vitality damage resistance. Starting from Dibis in the second act of normal difficulty, the store will be randomly refreshed, and it is recommended to inlay the Glory of Amon-Ra (available in the second act of each difficulty). Where to get rune relics
Refreshing the store: This means teleporting back and forth directly at 3-4 transmission points. The store will be refreshed quickly to achieve the purpose of refreshing the store.
Stonecutter: Stonecutter's bracers will be randomly dropped by the big snake girl (yellow name, elite, BOSS) in the first act, and can be obtained from the Labyrinth of Minos or the Three Snake Girls Cave in Parnassus. The maze is more efficient and can be obtained in an average of 30 minutes; the three snake girls are slightly less efficient and can be obtained in about 1-2 hours. The affixes here are due to the affix display patch, and normal additional attributes do not display affixes.
Where to get Stonecutter's Bracers
It is recommended to embed the fixed reward of primitive magma (attack speed reward), or Amon-Ra's Glory and Iron Will. Among them, the original magma is easier to obtain in the Fire Kingdom in the fifth act, and there is a small chance that it will drop from the big fire dragon in Wushao Ridge in the third act. Iron Will is available in Act 4.
Veteran clothes: It is possible to buy clothes with veteran affixes from the stores in Megara in the first act of normal difficulty and beyond. You need to choose clothes with the three attributes of physical damage resistance, defensive ability, and projectile avoidance that add up to more than 45. The minimum value is 45. It is good to have attributes such as increased life or slow resistance. It is recommended to inlay the Glory of Amun-Ra (warfare systems with inner alchemy specialization are recommended to inlay delicacies, as shown below).
Woodland/Pegasus Legs: Leggings with these two affixes can be purchased from stores starting from the first act of normal difficulty, Helles, and beyond. Pegasus Legs have elemental resistance and elemental damage, and are more suitable for occupations with a little elemental damage in the early stage; The woodland has a piercing damage bonus, which is more suitable for professions such as throwing, bows, and spears. At the same time, the woodland also has 35% beast discrimination, which can reduce BOSS damage from the two-headed dogs of hell in the fourth act and the golden pigs in the fifth act. We recommend embellished loafers.
Strong Rings: There is a probability of getting strong rings from the stores in Rohaktis and beyond in the second act of normal difficulty. It is best to have four types of rings: etched rings, seals, gemstone rings, and finger rings, because these types of rings are different. Better. It is recommended to mount a wine cellar.
Full speed/full skill necklace: It is generally recommended to use the lynx necklace that increases full speed on normal difficulty, which can be obtained in the third act of normal difficulty and later; starting from the second act of epic difficulty, you can obtain the tiger necklace that increases full speed in the store, or the full skill + 2's solemn necklace, just replace it with the lynx necklace at this time. It is recommended to mount a wine cellar.
(2) Equipment to be replaced in the mid-term
In the fifth act of normal difficulty, after obtaining blue shoes similar to the picture below, you can replace the woodland/Pegasus legs.
In the epic difficulty Typhon, after obtaining the Athena Battle Greaves, you can replace the blue shoes in the picture above, and you can use them until you clear the level. Bellerophon's Leggings were specifically used against Act IV.
On the epic difficulty level, you can obtain the Sajun Full Armor and the Heng Monkey's White Breast Armor. Either one can be worn until you pass the level (the Sajun Full Armor here was strengthened in the Dwarf Country after the completion of the fifth act side mission, the Forging Master. )
The rings are available in the epic Typhon and the legendary Xiaojiu, and can be updated to a proficiency ring or an Apollo will ring. It is recommended that professions that focus on strength should use the Ring of Proficiency, and professions that focus on agility should choose the Ring of Apollo's Will.
Necklaces in Legend Xiaojiu can be updated with necklaces such as the Mymidan Pendant and the Divine Wrath Pendant. It is recommended that most professions use the Pendant of Maimidon, and professions with particularly weak output are recommended to use the Pendant of God's Wrath.
(3) About weapons
For normal difficulty, it is recommended to use high attack speed weapons such as swords and axes, which are more comfortable with elemental damage. It is recommended that inlaying also favors elemental damage (because Valorant in normal difficulty does not increase attack speed very much)
For epic difficulty, it is recommended to use ax or hammer-shaped weapons with the Reckless Power affix as the baseline. Sometimes you can also choose to use the Rebel affix. The main reason is that the basic damage is high, and the attack speed provided by the epic bravery and primitive magma is already relatively comfortable. When the attack speed is relatively good, you can also choose some purple hammers for transition.
For legendary difficulty, the base damage of the weapon should be as high as 300 or above, and the increased percentage of physical damage, strength, and attack speed add up to greater than 55. It's best to use a weapon with two affixes. At present, the best special green weapon is the special green-desert dweller stick carried by Akhenaten believers after New Oriental Dibis City. It has a basic damage of 290-350 and comes with a 15% strength bonus. Purple hammers usually only choose Dengjiawan Bone Crusher and Fallen.
The selection principles for combat equipment such as throwing weapons, spears, bows and arrows are roughly the same as the melee weapons mentioned above. In the early stage, priority is given to point elemental damage and attack speed, and in the middle and later stages, more emphasis is placed on percentage damage. It’s just that hammers and axes are better with the Reckless Strength affix, and throwing, bows, and spears are better with the Harsh affix. Just keep the attack speed of various weapons within the attack speed limit.
Attack speed limit: 200% for dual-wielding melee, 141% for dual-wielding throwing, and 222% for single-wielding weapons and bows.
4. Finally, I will post the introduction of this strategy, the points and attributes of the Taoist priests, and I will not explain them again.