Each BOSS in "Darkest Dungeon 2" has a unique mechanism, so how to fight each BOSS. Players who want to know more about how to fight the BOSS in all chapters of "Darkest Dungeon 2" brought by "Hanxijie" below, hope Can help everyone.
brain
There are a total of 4 locks in the brain. The 1 and 2 skills of each lock are different, but the 3 and 4 skills are the same.
Chain of Regret (when the Chain of Regret dies, all enemies receive +20% damage)
Helpless: All our characters cannot use melee skills.
Blood Veins: Our No. 1 and No. 2 players receive the Weakness debuff.
Mourning Chain (when the Mourning Chain dies, all enemies gain +10% critical hit)
Untargeted: All our characters cannot use long-range skills
Mind Whip: Our No. 1 and No. 2 players receive the blinding debuff.
The Lock of Wasteful Fees (when the Lock of Wasteful Fees dies, it will give other locks +30 blood points)
Resigned to fate: All our characters cannot use blood recovery skills and items
Mental malaise: randomly give one of our characters the bleeding/corrosion/burning state
Lock of Despair (when the Lock of Despair dies, the whole place will gain: 10% chance of blinding/weakening when hit)
Throw away sanity: All our characters cannot use backpressure skills and items.
Extreme Pain: Supercharge a random character on our side
Action:
The 4 locks will respectively lock melee/range/pressure/recovery skills (this boss seems to have nothing to say but lock skills - -)
Play style:
First check whether the main output in your team is melee or long-range melee. Then focus on the lion-headed lock of regret first. If it is long-range, focus on the spike-headed mourning lock first. (Pay special attention to killing all the remaining locks on the opposite side of the melee lock.) The damage will be increased by 20%. If the remote lock is killed, all remaining locks will have a critical hit +10%)
Next, if there is a shortage of blood, kill the Lock of Waste first. If the pressure is high, kill the Lock of Despair first. It’s pretty easy to fight.
Pulmonary Dragon
Skill:
Impact Breath: If there is "Breathing" status on the 2 lungs, "Breathing" will be consumed to cause a lot of damage and pressure to everyone.
Anger and Resentment: Causes damage and pressure to a single target and adds a burning state
Hysteria: disrupt formations and apply pressure
Blind Fury: Causes damage to a single target and adds "Blind/Combo" status, and gives yourself "Block+"
Light of Annihilation: Causes damage and pressure to a single target and knocks it back
Action:
The lung dragon moves three times in one round and releases shallow breathing ("shallow breathing" will buff one of the lungs, and deep breathing will buff both lungs). If the buff on the lungs is not destroyed at the end of the round (need to cause damage to the lungs) 15 points of damage), there will be an extra move to release "Impact Breath" (if both lungs have buffs, "Impact Breath" will cause double damage and pressure) and the remaining 2 moves will randomly release 2, 3, 4, 5 skills.
When the blood volume of the lung dragon drops to 70%, it will randomly release shallow breathing or deep breathing. When the blood volume drops below 30%, it will take a deep breath.
Play style:
It is recommended to ignore the two lungs and directly output the lung dragon. The lung dragon's resistance is relatively low. If you bring plague or fire girl props, take some poisonous ichor and other props and directly pour them into the lung dragon. Don't waste turns to add blood to the door of death. If it is a physical team, let the assistant go to the "Block +" of Po Lung Dragon first and ensure that the main output does not hit the shield.
Big and small eyes
The boss Big Eye has 2 stages and will directly lose 20% death resistance after entering the battle (you can see it in the upper left corner)
First stage:
We will face 4 small eyes that can infinitely resurrect and grow. They will put "see" marks on the 4 heroes on our side in the order of position one, position one, position two, position two. After a small eye is killed, the mark will disappear. After resurrecting in the next round, a hero will be randomly marked and they will not come in order.) After that, the eyeball will only attack the corresponding hero.
("See" mark effect: When the action starts, if there are one or more marks, +1 pressure)
The eyeballs initially only have 6 health points. When he marks a hero, he will use the "glare" skill in the next round. After that, he will evolve into a double eyeball with 8 health. If he continues to use "glare" once, it will become a 4-eyeball with 12 health (if 4 is killed). The eyeball will degenerate into 2 eyeballs. After the next kill, it will degenerate into 1 eyeball. When all 4 eyeballs evolve into 4 eyeballs, the final boss will be summoned to enter the second stage.
Second stage:
Skill:
Suppression: Causes damage to all allies and adds weakness/blinding/confusion/dizziness.
Obsession: Causes a lot of damage to all allies and adds a healing effect of -25%.
Action:
Big Eye 250 HP 8 Speed One round double action will attack the unit marked in the first stage (the second skill "Suppression" will take effect on all units and the third skill "Infatuation" will only attack the marked unit) When the marked hero dies, the mark will be transferred randomly Go to other heroes and repeat until all heroes are killed.
Plastic surgery recommendations:
Position 1: Fortress Veteran (highly recommended) or a human shield like Villain
Position 2: Damage like Storm Leper
Position 3: Clown (highly recommended) Fire Girl
Position 4: A dad like Alchemy Plague Ah San
Play style:
In the first stage of the battle, start taunting before the eyeballs are marked (Fort veterans use Stick to bring their own taunts, or high-speed characters bring taunting props for human shields). If the eyeball mark is given to another hero, kill the corresponding eyeball (if If you can't remember clearly, you can move the mouse under our hero's mark and it will show which eyeball marked him).
When all 4 markers are concentrated on the tank hero at position 1, there is no need to worry about the eyeballs. At this time, if you still have free time, stack BUFFs for yourself. Put on the block first (big eyes damage very much) 4 of them. When all the eyeballs evolve to 4-eyed monsters, Big Eyes will be summoned to enter the final battle.
In one round of double action, Big Eye will use the 3rd skill to mark the human shield at position 1. The damage will be about 20-40, and the critical hit will be about 60. At this stage, position 1 is resistant to damage, and the remaining units can output as hard as possible (bring props as much as possible) Points to add blood and reduce pressure).