The composer of "Identity V" is a new survivor in the game. Players also need to choose and add points to their talents before using this character. Maybe some players still don't know how to add points to the composer. I will sort it out for you below. For specific recommendations, let’s take a look!
Recommended talent one:
[Knee-jerk reflex] + [Reflection] + [Brewing Effect] + [Walking in the Clouds] + [Partnership Effect]
This set of talents is to enhance the composer's ability to draw points, because [Tuning] can be accelerated at any time and anywhere. This acceleration combined with the talent [Knee-jerk Reflex] can create a greater distance from the supervisor.
[Reflection] can help stabilize the situation in the later stage or achieve the ultimate comeback. It is generally an indispensable and optimal option in the game.
Because the composer himself has the ability to see through the supervisor's position and has the ability to pull points, he can bring [Cloud Walk] to distance himself in advance to confuse the supervisor and reduce his pursuit efficiency, thereby appropriately improving his own self-confidence. Maintain ability. The [Survivor Effect] on its branch line can improve its own deciphering efficiency, which is also more in line with the composer's positioning.
[Brewing Effect] is a talent suitable for many deciphering positions. It can have a great effect when facing some field-controlling supervisors. It is a good choice to relieve the pressure on the team.
Facing the supervisor, the composer has a certain amount of space to contain him. Among them, [Companion Effect] uses this acceleration to distance himself after being rescued by his teammates, and quickly uses [Tuning] to distance himself again to prevent being knocked down. It adds a lot of fault tolerance to the secondary containment.
Recommended talent two:
【Flywheel Effect】+【Reflection】+【Brewing Effect】+【Fake Sleep】+【Partnership Effect】
This set of talents does not carry [Knee-jerk Reflex], so it will focus more on the game ability of skills and board windows, which makes up for the composer's game ability in close range, and improves the ability to deal with some supervisors with displacement or restraint abilities. . Because the skill itself can provide acceleration for the composer, carrying [Flywheel Effect] is a good choice.
The effects of [Reflection], [Brewing Effect] and [Partnership Effect] are the same as above.
This set of talents is to make up for the shortcomings of the composer, so it can be added to the branch line of [Fake Sleep] to increase the composer's sitting time, because compared to other deciphering bits, there is no other deciphering bit to complement the cipher machine ability. Such as the prisoner's transmission, the mechanic's puppet, and the adventurer's dropped pages, so [False Sleep] is also a direction to make up for his own shortcomings and deficiencies.
[Notes]: Talents are changeable in selection and are not always the same. For some ban selections and maps, you need to consider more. When facing some maps with open spaces, bright areas, and fewer windows, you should consider Favors [Knee-jerk Reflex] and [Fake Sleep] to increase containment space and reduce the pressure on teammates to rescue. In some map games that are relatively small, full of high walls, and easy to lose sight, you can consider [Flywheel Effect] and [Walking in the Clouds]. The composer himself provides less assistance to his teammates, so he can also consider bringing a [Medician] to improve his assistance capabilities.
The above are the recommended talent points for the composer of Identity V. For more related game strategies, please click to follow this website!