Romance of the Three Kingdoms Strategy Edition is a military strategy-type development mobile game. In the game, players can match military commanders from different national camps to fight. Recently, many players don’t know how to match the Jushou group bow lineup. Let’s talk about it below. Take a look at the gameplay guide for the Jushuo Group Bow lineup in the Romance of the Three Kingdoms strategy version.
Matching ideas
This team is built around Jushu's ability to enhance negative control time. The core is Diao Chan's closed moon activation control, supplemented by Jushu's enhanced control effect, creating output space for Yuan Shao.
The reason for choosing SP Yuan Shao as the main general is that SP Yuan Shao is to a certain extent a "powerful and domineering enemy" who can effectively restrain generals and tactics that rely on basic attacks (such as naked bloody battles, Ma Chao, Sun Shangxiang, Zhang Liao, etc.). At the same time, the main general SP Yuan Shao can output the output as quickly as possible to gain an advantage.
Paired with Jushou, SP Yuan Shao here will have a probability of being disarmed for 3 rounds (covering the number of rounds beyond Vigor).
As for the other deputy general, Dadan actually believes that there are many other generals taking this position, such as SP Zhu Jun, Zhu Jun, etc. Diao Chan was chosen for the lineup here because it was based on our matching idea of "enhancing negative control time". After all, among the generals, there are still very few controls with relatively good effects.
In addition to Diao Chan's own strategy of strong control, here she also uses a strategy that has been very popular since Taiwei Shield: Charm.
It also causes chaos, poverty, and weakness. Doesn't it look similar to Diao Chan's own fighting method? But in fact, the charm is inherited from Da Qiao and Zhen Ji.
The control capabilities of Close Moon and Charm are very strong, but one weakness is that they can only be controlled for 1 round. Because the control cannot be refreshed, when the same type of control is applied repeatedly, conflicts will appear and become invalid. Therefore, the control for 1 round is slightly Showed insufficient. Here Jushu can effectively enhance the number of rounds of these two control tactics, giving us a way to control for 2 consecutive rounds.
Output composition
SP Yuan Shao is the main output of the team, and he has three output tactics. Whether it is breaking the formation and destroying the enemy, or firing thousands of arrows, they are all output tactics that can deal high damage.
The secondary output is Jushu. Although Jushu's built-in tactics seems to be an auxiliary tactics, in fact it also has good output capabilities. Jushou's tactics rely on normal attack output. Here, it is paired with assault tactics to defeat the enemy. Through the tactics points Surprisingly positive and opposite to gain combo ability.
In the picture above, the Zhentong Zhenjun can stably output damage when the enemy is negative. Like SP Yuan Shao's own tactics, it contributes to the stability of the team.
Diao Chan is mainly used as a control hand here. Although it also has the counter-injury of Guanyue, after all, it is a mutual loss with the enemy, so it is not judged as an output.
defect
The main disadvantage is that they are afraid of being defeated by the front, but having said that, most stable teams are more restrained by being defeated by the front.
On the one hand, we have a lot of command and passive tactics, and they all form the core thinking of the team.
On the other hand, our output is actually not enough. If we hit SP Yuan Shao and Ju Sue, and the stable output is falsely reported, our team's output will be much less, adding more uncertainties.
Of course, if SP Yuan Shao can take the lead and disarm his opponent, it will actually have a certain restraint effect on the front team.
Summarize
Generally speaking, Jushou is very good for strengthening group bows. The control of one round becomes two rounds. It is not just as simple as adding one round. For an eight-round battle, when the control is released every round, The control lasts for 1 turn, and you can control up to 4 turns out of 8 rounds. The control duration is 2 turns, and you can control up to 6 turns out of 8 turns.