How to use the MOD of Ready to Stand? Ready to Wait supports unofficial mods. Many players don’t know how to open the Ready to Wait mod. Here is a tutorial on how to install the Ready to Stand mod. Let’s take a look.
Extract game files
There are two ways to easily access files in the game. We'll cover one of these as it's still the best method. That is to use UModel and direct it to the location of the .pak file in Ready or Not: `Ready Or NotReadyOrNotContentPaks`. This will allow you to extract almost anything you want. The texture files will be in .tga format and the models should be in .psk format.
Bake modified files
In order to overwrite any assets in the game or add new content, the file must be in a format recognized by the game. The files you extract via UModel will be in a format easily accessible to you, not the game. Before PAK files, you will first need to bake these files.
Install the latest version of Unreal Engine 4.27. The latest version currently is 4.27.2.
Import all the files you want to package with the mod into a new blank project. Any other template will work but will result in significantly longer baking times.
Go to `File > Cook Content for Windows`. This will convert the file to UE4's export format. Retrieve cooked files in `/Saved/Cooked/WindowsNoEditor/`.
Create PAK file
Make sure the folder you want to PAK, e.g. `pakchunk99-Mods_MyMod`, contains the same file structure as Prepare for Assault. This is the file structure. Please make sure to read the entire content and fully understand it before proceeding. The number after `pakchunk` indicates the loading order of .pak.
Create a .bat file in your UnrealPak installation location (located within your Unreal Engine 4 installation location), typically `UE_4.27EngineBinariesWin64UnrealPak.exe`.
In the .bat file, paste the following lines and save:
@if "%~1"=="" goto skip
@setlocal enableextensions
@pushd %~dp0
@echo "%~1*.*" "../../../ReadyOrNot/" >filelist.txt
.UnrealPak.exe "%~1.pak" -create=filelist.txt -compress
@popd
@pause
:skip
Drag the folder you want to PAK, such as `pakchunk99-Mods_MyMod`, directly onto the .bat file you just created. This will create a .pak file in the same directory as the folder you just dragged. This file should mimic something like this: `pakchunk99-Mods_MyMod/Content/ReadyOrNot/Assets/…`.
As long as your file structure mimics Ready to Assault and you follow these instructions, you'll have a working mod.
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