How do novice players choose a gun in Ready? For novice players, choosing a suitable firearm is very important. Many players don’t know how to choose a gun in Ready. Here are some tips for selecting weapons for new players in Ready. Let’s take a look.
There are no obviously powerful guns in this game except for trolls, and the damage judgment in the current version is very rough. Rifles all have one damage, submachine guns have one damage, and the .357 revolver in the pistol has rifle-level damage, but every The recoil, rate of fire, and penetration capabilities of the guns are all different.
The crude armor judgment combined with the simple armor design (currently only the number of times the part is shot) has led to the theory of fire rate.
For example, if I use an M4 to hit a heavily armored teammate, I will shoot three times to break the armor and then kill him with the last shot. It may take six shots for me to use the MPX, but the time it takes for my MPX to fire six shots is faster than the former, so the MPX is currently the firearm with the strongest output.
So we chose the mpx as our long gun, and the stun gun as our secondary weapon in order to capture people alive.
AI weapon accessories are based on your own and have no auxiliary effect on them, so you don't have to think about it, just choose it.
The speed grip and asr muzzle brake reduce the upward jump, the combat grip and the sfmb muzzle brake reduce the diagonal jump, and the control grip and silencer reduce both.
However, this game has an alert mechanism. Alert enemies are less likely to surrender, react faster when encountering the police, find bunkers in advance, etc., so you must, must wear a silencer.
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