The designated national server of Destiny Crown is currently launching the new main line chapter 2.6.5 smoothly. The overall difficulty of this new chapter is okay, but there are a few levels that are more difficult to beat. So how should you choose the servants to deal with them? The following Let us take a look at the recommendations for MVP thugs and servants in the main level of fgo265.
For the 2.65 main line level opened this time in the fgo national server, this time it brings the MVP thug servant Amway of this main line. Although the servants and configurations are fixed most of the time in this level, the system is used 40% of the time. The provided servants are fighting monsters, but this situation is much less common in the later stage. The overall difficulty of this level is not very high, probably because the current lineup and the strength of the servants are generally relatively high.
Sanzo/Auntie/Swimsuit Nero/Murrasco Shikibu: There are a lot of killing enemies in the early stage, and the enemy's air gauge is also relatively short. They rely heavily on our magic-level fighters to kill them quickly. At the same time, because of the lock on assistance, it is difficult to form a system. It needs Servants with strong individual combat capabilities, these are undoubtedly the best choices. Of course, the princess can also consider them.
Daoman/Sesshoin: The physical feeling is very good. Daoman itself is very cunning and convenient in terms of mechanism. Even if it encounters a class that is difficult to fight and is counter-restraint, it can still be dealt with by relying on its powerful instant death ability. The same goes for Sesshōin. This time in the main dungeon, there are more enemies on the four cavalry, and the clown class is more popular. Of course, the swimsuit Sesshōin actually has an advantage.
Morgan/Kangna/Kinshi/Qiu Lin: The self-charging Kuang class is very popular and convenient in this event, because many levels this time require speed clearing, and the enemy class distribution is relatively small. The chaotic and crazy level has the inherent advantage of being marked with red letters, so it is naturally the best choice for clearing the main story this time. Morgan performed very well this time, from light cannons to critical hits.
Judai/Oberon/Slaying Fox: The final customary kidnapper is the key to clearing this level, because there are many situations where assistance is locked in this event, and it is even necessary to use the assist servant provided by the system to fight, so the kidnapper This aspect is really important, especially for a kid like Oberon who can give an instant high buff. Counting Morgan, this 2.65 main line is the home performance moment of these two.