How does Aurora fight? If you want to know the introduction of Aurora’s combat mechanism, then you can take a look at the introduction of Aurora’s combat mechanism provided by the editor below. The editor will share the combat mechanism in the content below to quickly understand how Aurora fights. , let’s take a look together.
1. Battle scene
The battle scene in White Night Aurora is a grid plate. The grid has four colors, arranged in a random manner. The colors of the grid correspond to the attributes of the characters in the game, which are fire, water flow, thunder and lightning, and forest. There are restraints and differences between the attributes. Restrained effect.
2. Combat logic
By controlling the character on the spectrum to pass through the same color block, the character can choose to move forward in any of the eight surrounding grids. When there are enemy units near the color block you pass, the character has the same attributes as the background color of the grid. The character will cause damage equal to the grid multiplier * white text to the enemy. At the same time, the captain can be exempted from the grid background judgment, and whether it has the same attribute or not, it will cause damage to the enemy.
A slightly simpler summary is: when the player walks in the grid adjacent to the monster, he will automatically perform a normal attack. When the action ends, the chain skill will be triggered on the grid where the player stays based on the total number of grids the player moved.
To sum it up simply:
1. Actions of the same color.
As shown in the picture below, if you take the yellow (thunder) grid in the first step, then you can only move the yellow grid in the subsequent actions of this round. (Except for multiple colors in one grid)
2. Fighting with the same attributes
Only when the character is on the grid corresponding to its own attributes will the level A and chain skills be triggered.
3. Captain’s access rights
Players can bring up to 5 characters in each battle, and the first character in the formation becomes the captain by default to act on behalf of the team. The captain ignores attribute restrictions, but still needs to abide by the principle of actions of the same color.
For example, my captain here has a forest attribute but can move the blue (water flow) grid, but there are no other water attribute characters in my team, so only the captain performs the draw and chain skill settlement.
Players have the right to change captains three times in each game. Making good use of this feature can make the battle easier.
4. Random and unlimited
Movement between grids supports vertical, horizontal, and diagonal movements. There is no limit to the number of steps in a single action. The grids passed will be refreshed after settlement, and the colors will be random.
3. Occupation and skills
The characters in White Night Aurora are divided into four major professions (change, sniper, blaster, auxiliary). Each character has an active skill and a chain skill. The active skill has a CD, and it can be released when the CD is good; the chain skill acts according to the grid. The number of steps is triggered when the action is resolved. Generally, the more grids traveled, the higher the damage caused by chain skills.
1. Chain skills: When the number of combos of the same color block meets the requirements for the character's chain skill release, the character will use the chain skill.
The middle character in the picture below will use chain skills with different strengths when chaining at 4, 8, and 13.
2. Active skills: After entering the battle, when the avatar on the right is highlighted, you can click on the character avatar to release the corresponding active skills. The release of active skills is linked to the round.
The character can also unlock the equipment system after awakening. The equipment is equivalent to a talent or Buff, which needs to be upgraded separately to increase the character's numerical value; the equipment comes with its own skills, which cannot be actively released, but are conditionally triggered according to the timing of the battle, thereby improving the character's overall combat effectiveness.
In terms of career performance, you can use skills to change the color of the grid, which is a functional career; sniper and blaster have the ability to use skills to attack monsters remotely, and are the main DPS of the team, while auxiliary mainly shares the role of reinforcement and nanny.
4. Others
1. Enemy information during battle
Long press the character during battle to view local information and the enemy's attack range in the next round.
2.Auto battle
There is automatic battle, which can be unlocked as long as you clear the level once. Automatic battle is not linked to the clearance evaluation, and you can manually control the number of consecutive battles on the level selection page.
3.Special mechanism
The battlefield has some built-in mechanisms that can help players fight, such as explosives, one-time damage mechanisms, etc. Explosives require the character's chain skills AOE to destroy, and damage mechanisms need to walk through the grid to be triggered. These require players to plan their actions reasonably. Routes can be maximized.
4. Aurora moment
The game also has fixed bonus links. When you take 15 steps in a round, the Aurora Moment will be triggered. The Aurora Moment will reset your actions, which is equivalent to giving away a round for free.