The career build in "Diablo 4" is carried out in stages. Please take a look below at the "Diablo 4" Bone Spear Necromancer configuration sharing for each stage from level 1 to 100 brought by "lucking903". I hope it will be useful to everyone.
If the monster is unimpeded, breaking 200 million is no problem.
Skill configuration
At LV1~LV15, bring servants to help fight.
LV15~LV50 Change the servants to the following skills
LV51~LV100 can be configured as above.
corpse explosion
You can bring it with LV1~LV20. At this stage, the zombie explosion does a good amount of damage and does not consume souls. You can also increase or decrease the blasting of corpses to restore souls.
After LV21, switch to Bone Prison > Strengthen Bone Prison > Ghastly Bone Prison. In order to restore the soul, you can switch back to Corpse Storm when the level is about 75~90, which is used to increase damage and hit bursts.
Bone Spear
The main output skill has the highest priority. If you have not obtained the legendary imprint of the Bone Spear by World 3, it is recommended to go to the Gulaun Slum of Daganyuan to obtain its essence.
corpse tentacles
For the purpose of gathering monsters, if there is no legendary imprint, this column will first use corpse explosion to increase or decrease the explosion damage and soul recovery ability. With this imprint, in addition to being able to gather monsters, it is also a very good means of increasing damage and explosion rate.
Bonestorm
A real man in 10 seconds deserves this imprint, a real man
Bone Shards
Add and reduce shooting. Between level 51 and 100, you can consider switching to harvesting to speed up the process. Cutting down a group at a time will return the number of soul energy * soul energy in the target.
blood mist
Eliminate the field, enter the field to gather monsters, and get the corpse to prepare for an explosion.
Peak disk configuration
lv51~lv75 peak disk configuration
Above the pinnacle page is the bone setting page
The lower part of the carving is sacrificed and the upper part is utilized.
At levels 51 to 75, most people will be in the stage of preparing to go to World 4 and stabilize farming in World 4. A little tankiness will be needed here, so I have some parts related to tanking.
lv76~lv100 peak disk configuration
Peak page 2 3 4 5 in order
The breath of death sets the bones, swallows the flesh, and draws blood with the blood.
Carvings 1 2 3 4 5 in order
Tomb Keeper sacrifices essence to exploit and control
Devouring flesh and blood is the key skill of Burst.
On the fifth page, I chose the glyph of embedded control to maximize the output, but the prerequisite is to play the control first.
If you don't like to play control and like to play permanent damage, you can change the peak plate to the picture below.
The first four pages are the same as before. On the fifth page, the area around the carvings has been dismantled. In exchange for points, you can open the river of blood on the sixth page. Rotate it to get the 31.4% health damage on it.
Simplified selection of imprints and equipment pendants
arms
Choose a two-handed sword instead of a scythe. A scythe is useless for recovering life from a kill, while a two-handed sword only deals explosive damage.
For the imprint, choose Bone Spear. If you have not obtained this imprint at level 40, it is recommended to go to the Gulahn Slum Dungeon in Daganyuan to obtain it first.
Word falls easily injured > Explosive damage = Skeleton Explosive Damage > Core Damage > Intelligence
The main attribute (intelligence) needs to be compared with the sum of the damage types, and it does not necessarily mean that intelligence will lose.
There are also many cases where the amount of damage given by intelligence > critical damage
So I don’t necessarily think so, just choose based on these few things.
In principle, the Necromancer is still vulnerable to damage> That’s all
shoe
The above are three-speed training shoes, which are necessary when practicing. The biggest problem of the Necromancer is not the flatness, but the short legs.
The imprint below is used to defeat unstoppable monsters.
Word Pendant Select Movement Speed (don’t take it if you don’t add it) > Number of dodges +2 > Corpse Tentacle Level > Others
Pants
This imprint is the most practical imprint for reducing damage.
Choose Damage Reduction > Close Damage Reduction = Long Range Damage Reduction > Armor Value > Others
Injury reduction is of zero use to the high-level Bone Spear Necrons, and injury reduction can be obtained on shoes.
Remember to pay attention to this type of Ci pendant during the practice stage. It will be a necessity for high-level promotion in the future.
Gloves
For Ci Pendant, choose Bone Spear Level > Explosion Rate. For other things, choose these Lucky Trigger Probability, Lucky Trigger Return to Main Energy, Skeleton Explosion Damage, and Attack Speed depending on your needs.
clothing
The imprint chooses Skeleton Storm to provide a barrier, and the imprint of a real man
Ci Shui will be divided into two types: tank type/output type. It is recommended to keep one for each type.
For output, just use the three items above and add intelligence.
If it's a tan type, it's like pants.
If you are in the waiting stage of training and feel that you are unlikely to die, then just focus on the output side. When you have a certain level of tankiness, the higher the output, the better the efficiency of waiting.
helmet
Although the imprint is useless, the four attributes given above are all needed by the undead, and generally legendary and yellow helmets do not have the two words physical damage and skeleton skill damage, so you can just put it on after you get this one. The word pendant for the upper limit of soul energy > the other three. The simple way to choose is to pick this high as the first one, and the amount of damage given by the upper limit of soul power > the other two output pendants.
If I have the perfect base material, I will consider changing it depending on the situation.
If you have a seal, you might consider installing this to increase the armor.
This imprint can also be placed on the amulet depending on the situation.
amulet
The amount of damage given by the imprint of bone essence is actually quite good, because the explosion damage increase is additive rather than independently calculated multiplication, so if you are looking for damage, you can consider replacing it with imprints and corpse tentacles, which have higher main resources and higher damage. Imprint, or choose armor value to increase imprint if you are pursuing smoothness.
Select the movement speed for Ci Shen (if you don’t add movement, you don’t need to read it) > Others (depend on the requirements)
The priority order of skills given on the output page is Shattered Bones = Broken Bones > Imperfect Balance > Death's Distance = Death's Embrace
If you want tankiness, choose damage reduction ones. Remember not to use damage reduction.
ring
There is no need to bring the standing imprint when practicing. This is a product that may be used later.
The corpse tentacles increase the explosion rate and damage by a large margin, and the calculation method is independent multiplication. It is so good that you can consider placing an amulet to get an additional 50% bonus.
The soul-returning imprint luckily triggers the skeleton to be easily injured > Skeleton critical strike improves soul energy recovery > Field control restores main resources > Others
Word drop selection
Soul energy limit > Violence rate > Vulnerability > Others (depending on requirements)