In the current new chapter of the Destiny Crown designated Japanese server, players need to solve the difficult problems given by Human Resources. The first chapter is about the miniature card pool related to India and also the servants of India. So what is the strength of the four-star mad level difficult to defeat card? So, let's take a look at the introduction to the strength of FGO's four-star mad level difficult-to-enemy skill Noble Phantasm.
Duryodhana's Noble Phantasm is a group output of blue cards. Before causing damage, there is a 60%~100% probability of reducing the attack resistance of all enemies by 20% of green cards, blue cards and red cards for 3 turns each (the probability increases with the OC level, and the probability of each resistance reduction is calculated alone).
The effect of the first skill is to increase the attack power and critical strike power of all allies by 10%~20% for 3 turns each, and randomly increase the critical strike star concentration of a single party by 5000% for 1 turn, and the charging time is 7~5 turns.
The effect of the second skill is to increase one's own blue card performance and critical strike power by 20%~30% for 3 turns each, to obtain 5~15 critical strike stars, and the charging time is 8~6 turns.
The effect of the third skill is to increase the critical star concentration of one's own target by 3000%~5000% for 3 turns, grant oneself a 10~20 critical star status for 3 turns each round, gain a 10% NP status for 3 turns each round, and reduce the enemy's The overall resistance is weakened by 20%~40% for 1 turn, and the recharging time is 8~6 turns.
The class skill [Crazy] increases the performance of one's own red card by 1%.
Duryodhana's maximum ATK is 9409, maximum HP is 11250, the matching card is QAABB, the number of hits is Q5A3B3EX5, the Noble Phantasm is 6 hits, and the NP acquisition rate is 0.32%.
It has order and evil attributes, earth camp, possesses demonic characteristics, and its human form is specially attacked by EA.
Attack suitability is gun level.
In terms of skills and Noble Phantasms, it is a relatively chaotic Servant. Noble Phantasms and skills have certain limitations, but there are also certain remedies. For example, the three-color attack resistance reduction in the front of the Noble Phantasm is given by probability, but using 3 skills You can slightly restore the probability, but it is only for 1 round, and this skill has the only charging effect of Duryodhana. If you activate it in advance, you will waste the effect of replenishing the probability. If you do not activate it, you will lose the NP recovery and the round star production effect.
Skill 1 randomly gives a single target star collection, which will be troublesome if it is given to a target. It can also be recovered through the single target star collection of skill 3, and then the timing of using this 3 skill will return to the above infinite loop.
Since it does not directly charge itself, it will be more troublesome to activate. Without special attack, it is estimated that it will be difficult to perform at 90++. Probably the advantage is that it has group buffs and star-generating effects. I feel it still has the potential to be used as a plug-in, and the crazy level is easier to sell.
Therefore, it is not easy to give players a relatively easy-to-use permanent mad-level light cannon, but if there is a chance to miss Gao Bao, it may be possible to use it.