What is the relationship between Valorant and Valorant? Which one should I play between Valorant and Valorant? VALORANT is a first-person shooting game. VALORANT players can download and experience it. The English name of VALORANT is VALORANT. Players also call the game VALORANT, so VALORANT is VALORANT. The game is a first-person shooter developed and produced by Riot Games.
Are Valorant and Valorant the same game? What is the difference between Valorant and Valorant?
yes.
Valorant and Valorant are the same game. There are two names due to translation issues. Valorant is the literal translation of the name, while Valorant is the subsequent translation. Among the players, more people still use Valorant. Special name.
VALORANT has been online in foreign servers for a long time, and there are also professional competitions of a certain scale.
At the end of last year, the Chinese server obtained the version number of this game, and the official name was determined to be Fearless Contract.
Fearless Contract game introduction
"Fearless Contract", also known as VALORANT, is a globally popular PC tactical shooting masterpiece developed by Riot Games, the developer of "League of Legends", and represented by Tencent. It has rich heroes, strong competitiveness and strategy, intense rhythm, and strong sense of exhilaration, and is loved by many players.
The most classic FPS rules
Different from the popular chicken-fighting FPS games in recent years, "Fearless Contract" chooses the most classic blasting rules, namely 5V5 team combat, swapping map competition system and economic system of saving money to start guns.
On this basis, "Fearless Contract" incorporates a more novel hero skill mechanism, which not only enriches the tactical options on the field, but also increases the chance of a comeback for the economically disadvantaged side. From an e-sports perspective, this design undoubtedly enhances the competitiveness and enjoyment of the game.
On the other hand, the heroes with clearer positioning and the skill system with more intuitive casting methods also give players who are new to the game some guidance, letting them know what they should do in the game. With more clarity, goal. While this system ensures that high-end games have sufficient strategic and technical depth, it also significantly lowers the entry barrier for players.
All types of players can find fun
The gameplay design of "Fearless Contract" can be said to be quite clever. When players choose a game, in addition to considering whether the game is interesting enough, the learning threshold is also a major factor. "Fearless Contract" integrates various FPS elements, allowing different types of FPS players to give full play to their own advantages.
For example, when "CS:GO" players first enter the game, although they are not familiar with the hero skills of "Fearless Contract", they have a deep understanding of the game's blast mode and short TTK mechanism.
"Apex" and "Overwatch" players may not be used to the shooting mechanism of "Fearless Contract" when they first enter the game, but they master hero skills faster than "CS:GO" players.
It can be said that no matter what type of player you are, you can smoothly integrate into "Fearless Contract" and have fun.
Pictures that sacrifice appearance in pursuit of coverage
"Fearless Contract"'s ultimate pursuit of lowering the threshold can be said to run through from the gameplay to the screen.
Perhaps from the beginning of the project, "Fearless Contract" was positioned as a global game including the third world. Therefore, Riot chose to sacrifice the appearance of the game in exchange for ultimate compatibility with devices.
In current mainstream FPS games, the graphics are moving in the direction of high precision and real light effects, making the games exquisite and realistic enough to give players a sense of reality.
"Fearless Contract" goes in the opposite direction and takes a non-realistic route. By reducing the need for model faces and light particles, the game becomes an FPS game that can run smoothly even with InteI's ten-year-old core display HD 3000. In the domestic environment, there may not be many computers that can still run "Fearless Contract".