In the game Diablo 4, the sharing of gameplay strategies for Lilith in the capstone dungeon 4 of "Diablo 4" is a new feature launched in the new version of the game. Some players don’t know how to enable the Lilith play guide function in World 4 Capstone Dungeon in “Diablo 4”. Players can refer to the guide to enable the sharing function of Lilith’s gameplay strategy in World 4 Capstone Dungeon in “Diablo 4” to solve the problem. Interested friends should not miss it!
Let’s first talk about the process of creating this BOSS: I used Manzi to clear level 100 multiplayer Lilith for the first time on June 13, which took 30 hours. After a day of adjustments to the BD, I transformed my Pat Bear into a Storm Wolf. I used Storm Wolf again for multiplayer Lilith reclamation. I successfully cleared the level for the second time on June 15, which took 10 hours. Then I spent 20 hours practicing single-player Lilith, and successfully cleared level 100 single-player Lilith using Storm Wolf on the night of June 17. It takes about 60 hours in total. After watching this tutorial, you can save at least 40 hours of wasteland development time.
If you are a druid, you can directly watch this darkcore link and copy my BD:
Potion selection: You need to take the potion that can increase the damage of your profession the most, such as the cruel potion of druid, barbarian and ranger to increase the explosion rate.
Incense selection: Soul Dance dodge probability increases by 5%. Dodge can dodge push waves, dragon fruit, etc. increase fault tolerance. If you don’t need this fault tolerance, you can skip it. It doesn’t matter. I didn’t eat it when I passed.
How to achieve the standard defense entry?
As long as the chest and legs of the equipment have pure defensive attributes, it is enough. For example, the Druid strengthens - close range - poison damage reduction + one HP/armor barbarian replaces the poison damage reduction with bleeding damage reduction.
Then prepare two pairs of shoes. One pair of shoes increases the number of dodges, and the other pair increases the movement speed after dodge. P1 can use the dodge times to avoid waves, and P2 can use dodge to increase the movement speed to avoid the dragon fruit.
If you are a smoker, you will be disappointed and consume a lot of money when fighting this BOSS in the early stage, so be prepared to avoid going downstairs for shopping to affect your feel. (My mage teammate and I had to show off 2 packs a night when clearing wasteland)
The whole battle is divided into two major stages, P1 and P2, based on the BOSS's first and second blood vessels. At the same time, each major phase will also enter a small phase based on the BOSS's percentage of blood volume. There will also be some ADD needs mixed in the battle. deal with. Since there are many special moves in the battle that need to be avoided in time, it is recommended that you refer to the clearance video to understand the skills of each stage and become familiar with its animation effects. This can save you a lot of time in wasteland development.
Slash: Swing its wings to the player 2 times in a row. There is no need to dodge this flat slash. This can be achieved by equipping the defense entry to resist while standing still and outputting the BOSS at the same time.
Tangent line: There will be an obvious connection on the field. This skill also relies solely on defensive entries to resist. However, after the BOSS's blood volume reaches about 70% for the first time, a tangent line will be added and there will be an intersection in the middle. When multiple people form a team to rescue people and reduce injuries, you need to pay attention to avoid intersections to avoid overturning. The rescued person should also pay attention to the possibility of death even if there is no damage reduction on the person who has just been resurrected. At this time, pay attention to avoidance.
Frontal Double Wave: This is the only instant kill technique on the ground stage. The BOSS sends two side-by-side push waves in front of the head. There are two evasion options: the first one is that there is a safe gap behind the BOSS, and dodge directly behind the BOSS. This is a conventional evasion method; the second one is that there is no gap behind the BOSS. At this time, you need to quickly judge the edge of the wave. If there is an opening on either side, use 2-3 steps of dodge and stand on the side until the wave passes you before going to fight the BOSS. This method can be used for all air phase waveforms below, so I won’t introduce it every time.
Blood pack: BOSSP1 summons a blood pack behind the player based on the number of players. Only one health pack will appear at 100%-40%, just turn to fire as soon as possible and kill it. If you turn to fire too slowly, the health pack will explode, which is an instant kill damage. I haven't been able to withstand it yet. The two professional ancestors I played Hammers and Storm Wolves are relatively weak in vulnerability, but they can be used with glyphs to make them vulnerable and drop health packs instantly to avoid accidents. The BOSS will summon 2 big fat monsters and 3 demons when it changes stages twice. After each monster dies, it will also summon 2 blood packs. The blood packs summoned by the BOSS will superimpose DEBUFF soft rage on you. In multiplayer mode, everyone can stand in the same position and face the same direction, so that the blood packs will be relatively concentrated and easy to handle.
The BOSS has two small transition stages: when the BOSS has 70% health and 40% health, new push types will appear:
Positive wave: The waves are in the same direction. There are 2 waves in the middle of the field and 1 wave on the left and right sides. They appear randomly in any 360-degree direction near your character, and the entire P1 will appear.
1. The character stands in the middle. If there are teammates, everyone gathers and stands in the middle. As soon as the wave appears, everyone must dodge at the same time and pass through the wave in front of them. Because when the wave first appears, it does no damage and can be passed through directly. After about 1 second, it will turn into an entity and start moving, and there is an almost instant kill. In terms of damage, when there is a huge amount of damage reduction, you may be able to resist the wave, but you will be severely slowed down and hit the second wave. After that, you can turn around and follow the first wave and take two steps. If you control the distance well, you can stay put. After that, wait for the waves on both sides to turn into entities. In the second stage, dodge to the left or right and enter the wake position of the arbitrary wave on both sides. Because the judgment range of this wave is only a horizontal line, its wake will not hurt, so don't worry too much. Just wear it boldly.
2. If you are standing on the side field, you can choose to dodge for one step and then take one step and dodge for the second step directly to the back of the second wave in the middle. That is also the landing point of the BOSS and you can start the output directly. Counter-waves can also be avoided in this way, and I won’t introduce them in detail later.
Anti-wave: The waves on the left and right sides are in the opposite direction to the wave in the middle. There are 2 waves in the middle of the field and 1 wave on the left and right sides. They appear randomly in any 360-degree direction near your character.
This kind of counter-wave will be added when the BOSS has 70% health volume and changes to a small stage for the first time, and the first wave of the first stage must be this kind of counter-wave. The direction of the first counter-wave is very weird, with dislocation waves and cross-waves appearing. This is also the place where death is most likely to occur when I am clearing the land. The first way to avoid the counter-wave here is to stand at 6 o'clock without outputting and wait for the wave to come out. Observe the direction immediately to see if there is any place where the edge of the wave cannot be caught. Go directly there or if the wave shape is good, you can use the following method to avoid it or use high movement speed to walk behind a wave to avoid it. When there is an extreme dislocation or intersection, you can choose to accept your fate or wait for rescue~
Note: The BOSS will summon two big fat ones with 70% health, which have collision volume and are easy to get stuck.
1. The normal situation is that you are standing in the center and there are no obstacles under your feet (such as stuck blood packs and stage-changing mobs, etc.). Directly dodge through the first wave, then follow the first wave, and wait for the counter-waves to the left and right. After passing by you, dodge to the left or back to the safe area of the wake of the left and right waves.
2. The position of the blood pack you are fighting is relatively underworld. Your position is not in the midfield or your teammates are in the wrong position. The first wave of hair is not in front of you and you cannot use the first dodge to pass through the hair wave to follow. Wave away. Then you can choose to observe the counter-waves on the left and right sides, dodge in front of the head of the counter-wave, and then dodge/activate acceleration skills/displacement skills 1-2 times to reach the safe zone of the wake of the second middle wave.
3. It is also another solution when the first solution cannot be realized. You can dodge to the left or right of the head wave, dodge into the middle two waves in the second step, then follow the first wave, wait for the waves on both sides to pass, and then dodge into the tail wave safe zone of the left and right waves.
Triangular wave: A large circle of BOSS will appear in the center of any player and fall from the sky. Around the large circle will appear three tangent waveforms that are tangent to the edge of the circle and form an equilateral triangle. The directions are all clockwise/counterclockwise.
This kind of triangular wave will be added when the BOSS has 40% health for the second small stage, and the first wave of the second stage must be this kind of triangular wave. The first triangle wave is the same as the first counter wave and may be misaligned or crossed randomly. It's the same when changing stages this time. Just gather the mobs at the 6 o'clock position to launch a wave. You can immediately judge the safe zone to dodge through or accelerate the movement, etc.
Two escape options
1. Observe whether it is clockwise or counterclockwise, dodge clockwise to the right edge of the arbitrary wave, dodge counterclockwise to the left edge of the arbitrary wave, and then use the second and third sections of dodge to follow the wave's wake safe zone.
2. Dodge towards the top corner of the triangle, and wait for half a second after leaving the BOSS landing circle. The BOSS will flash back after landing. You can also use displacement skills at this time if you are displaced.
Large Circle + Counter Wave: The BOSS drops a large circle at the center of any player, with a wave in the middle and a counter wave on both sides in the opposite direction to the middle wave.
This wave is also added after the BOSS has 40% blood for the second stage transition.
Two avoidance plans: first observe half of the field and judge immediately whether the side you are observing is the reverse wave or the positive wave on both sides.
1. If it is a counter wave, dodge directly to the center of the two counter waves for the first time, and dodge diagonally to the left or right for the second time to follow the safe zone of the tail wave of the counter wave.
2. If it is a positive wave, on the contrary, dodge to the left and right sides of the positive wave in the first section and dodge to the tail wave safe zone of the positive wave in the second section.
If the text version seems a bit abstract, you can go to the Bilibili video link at the bottom of the post to find a collection of explanatory videos, which have specific video drawing introductions on how to avoid waves.
Introduction to the two waves of mobs in the P1 stage
Similar points: after each mob dies, it will summon two blood packs, both of which are large in size and will block their position and affect their movement.
Difference: 70% of these two abominations will use a butcher-like hook to hook you in front of the monster. Sometimes they will hook you to the wave, but they will basically not release this skill until the first wave is evaded. If there are any unstoppable skills in the future, remember to turn them on, such as the Druid's Grizzly Fury or the Barbarian's Rallying Cry that uses the power of the Ghost Walker, etc. Because both professions use Unstoppable to pass through monsters, after turning it on, it can not only prevent being hooked, but also pass through monsters to avoid waves.
40% of these 3 mobs will only be able to slash horizontally, just do it after dodging the first triangle wave.
After the first blood tube of BOSS is empty, the poison circle next to it disappears and enters the P2 stage.
Horizontal slashing: It is not obviously more painful than raising the hand to hurt P1. This is why certain defensive equipment is needed.
Spore Pool: The BOSS will summon 4 spore pools a few seconds after landing, and a spore pool will be summoned at the landing point after each deep breath. There will be a large amount of poisoning damage when it comes out. Just take the medicine as soon as possible after taking it. If you fight slowly, the BOSS will keep summoning the spore pool. The more spore pools, the more dragon fruits (big wandering souls) will be released. , too many dragon fruits will be very difficult to avoid. And like the P1 blood pack, every time you explode the spore pool, you will also be given a debuff stack that is easy to damage and soft and violent, which can be eliminated by death when multiple people form a team. This is one of the reasons why this BOSS requires high damage.
Take a deep breath: The BOSS will fly into the sky every once in a while, be prepared to take a deep breath and observe where the BOSS is going to fly to the end. At this time, don't be too greedy in melee combat. Don't hit the position that can't be hit, otherwise it will be easily wiped out by the black water. I have died like this many times, and I have learned this lesson from blood. The BOSS's second tube blood is 25%, that is, after cutting the field three times, he will take two deep breaths back and forth. You need to observe that all the black water on the field has disappeared and only the roots are left before moving out. When taking deep breaths back and forth, you need to dodge and move. Speed shoes or displacement can make it easier to dodge. Don't dodge when the Storm Wolf takes a deep breath for the first time. You need to wait until the second deep breath to dodge and speed up the dodge, unless you are not in the grizzly bear's rage state and can use trample. Other professions have displacement or invincibility. When the BOSS has 75%-50%-25% blood volume, it will take a deep breath and split the field. At this time, you should pay attention to leaving the area that will be divided as soon as the black water disappears.
Split Huashan with force: After taking a deep breath, the BOSS will roar in a few seconds, and a clone will be summoned in a few seconds after a red light appears around you. For every additional player, there will be one more clone. For example, if a single player has 1 clone, if there are 4 players, there will be 4 clones. The clones and the BOSS will chop at the same time, a total of three knives. The BOSS will teleport to you in the middle of the cleave, and then the BOSS will be there. There will be one sitting on the floor, and he will not sit if there is no one within range.
Avoidance plan: After the BOSS roars the red light, directly dodge/use the displacement skills and move away. Mentally say 1 second to dodge the second time, 1 second after that for the third time, and another 1 second for the fourth time. Note that it must not be in a straight line with the BOSS, the player, and your dodge landing point. You must dodge clockwise/counterclockwise around the BOSS.
Vientiane Heavenly Yin: Every time the field is divided or the even-numbered rounds after the first field is divided, the Vientiane Heavenly Yin will be released. The BOSS will pull you to its feet and then release a suction floor, which requires cross displacement/2 Dual dodge/activate the unstoppable skill when the BOSS is sucking, to avoid being sucked to the dragon fruit and being killed. After sucking, the mobs will appear (3 + the number of times the field is divided).
Dragon Fruit (Big Wandering Soul): Appears on the spore pool after taking a deep breath after each BOSS splits the field/secondary splitting the field/power splitting Huashan. Before it appears, it will bubble. You can observe the size of the bubbles to determine which spore is. The dragon fruit comes out of the pool first.
Escape plan: First observe the two spore pools closest to you to see which one bubbles up first and then moves slightly closer to the other side. After the second dragon fruit comes out, bring it back to the location of the first bubbling dragon fruit and put the third dragon fruit there. If you gather the dragon fruits on your body and dodge, wait until the black water on the field disappears and only the vines are left. Then stick to the edge of the field and run in a circle. If the dragon fruit that catches up with you quickly appears, use the dodge/displacement skills to run away. When you stick to the edge, don't leave a gap completely. The edge of the field is not very smooth. There is a small stone in some places. , you will be in trouble if your movement stops. Be careful to activate the unstoppable skill before the All-Seeing Sky is drawn to avoid being attracted to the dragon fruit by the All-Seeing Sky and being hit to death.
1. First of all, you need to find the key person who triggers this mechanism. There is a high probability that he will be the first person to enter the map and open the map. This is not necessarily true. It can make you want to let him run the map by himself and enter the map by himself, and the others will start before opening the BOSS. Standing in the city, this person will open the BOSS once and then the others will enter. This way, there is a high probability that the person running the BOSS will become the trigger point of the mechanism. After this person dies in P2, the power of the BOSS will split Huashan, Spore Pool, and Fire Dragon. If the three most difficult skills to dodge in P2 will disappear, why don't I conclude that it is a BUG? Because the difficulty of this BOSSP2 is indeed high. In multiplayer mode, no one except the auxiliary meat mage can dare to say that he can guarantee immortality because in multiplayer mode P2 will have a lot more health and skills. If you are not a mage and do not have this mechanism after death, there is almost no chance of saving people. (Ps: If this person was a tombstone monster before the P1 70%/40% transition stage monsters appeared, this person would not appear. This must be a BUG, but in the early stage, you can use this BUG to become a two-and-a-half-year-long practice Trainees who practice wave dodging, practice wave dodging for a long time to form fat memory)
2. After the BOSS is paralyzed in P2, the number of spore pools on the field will be reduced by 1-2. Because Diablo 4 can change equipment during battle with peak skill points, etc., so in P2 you can change the current equipment and use the Butcher’s Chopping Ax (I One of my axes was released, but I sold it as a gold coin, and I haven’t released a second one yet), penitent greaves, as well as punishment power and your skill points, which can paralyze the BOSS faster and eliminate more spore pools. Without the spore pool, the number and difficulty of avoiding dragon fruit will be greatly reduced. (Paralysis bar mechanism: As long as you use a skill that can control the mobs and hit the BOSS, the paralysis bar will increase. After the paralysis bar is full, the BOSS falls to the ground, and you can gain control, deceleration, and stun to increase damage, that is, When the BOSS is about to fall to the ground, you can change the power of punishment to two-handed weapons to better increase the stun damage)