The evolution history of the special moves in the "King of Fighters" series: Game magazines in the 1990s have always believed that "Fist of the Dragon and Tiger" ushered in the era of super special moves that needed to meet conditions before they could be released. The skills that appeared before this can only be regarded as special moves at best and can be released directly.
"Fist of Dragon and Tiger" added an energy tank. "Overlord Shouting Fist" is a special move, and "Dragon and Tiger Flurry" was a super special move at that time, which can only be released when the health is remaining.
After that, almost all of SNK's games included a super-kill move, such as the reversal move in "Apocalypse", the blackmail destruction move in "Samurai Shodown", and the "Hungry Wolf" move. The potential abilities, the potential secrets of "Moonflower Swordsman" and the secrets of Ranbu.
The "King of Fighters" series has a setting of super special moves from the beginning. After experiencing 94 and 95, it finally ushered in the era of "King of Fighters 96" and MAX special moves .
This is also the first version of MAX's special move, which can only be released with energy and remaining health. "King of Fighters 96" is already a relatively mature version, but it is still far from breaking out.
The MAX special move in "The King of Fighters 97" and "The King of Fighters 98" has been fully formed. It can be triggered by ABC explosion, and it does not have to be released with residual health (depending on the mode you choose).
"The King of Fighters 99" requires residual health to release MAX special moves, while "The King of Fighters 2000" and "The King of Fighters 2001" are very convenient, and you can directly release them if you have the ability. By the time of "The King of Fighters 2002", we finally ushered in the era of MAX2's super special moves. Each character has several super special moves, as well as MAX special moves and MAX2 special moves.
During the "King of Fighters New Wave" and "King of Fighters 2002UM" periods, the MAX2 (Wuji) special move was continued and increased.
The release of MAX2's special move must meet the two conditions of residual health + explosive energy.
"The King of Fighters 2003" and "The King of Fighters 11" ushered in the "Captain Super Kill", which means that only the first captain on the field can release the captain's special kill, and other characters can only release ordinary super kills at most.
"Captain's special move" and "MAX2 special move" have completely different effects. Of course, some characters' MAX2 special move becomes the captain's special move.
The embarrassing thing is that Ralph, the "Phantom of the Universe" who was released for free and for no money, became the captain's super kill here.
Captain Ralph’s special moves:
Even if you hit Kang, you can't kill your opponent instantly.
And the free “Cosmic Phantom” becomes like this:
After the captain's special move, after going through the transition of "The King of Fighters 12", we finally came to "The King of Fighters 13". A special move that surpassed MAX and MAX2 was finally born. This was the "Apex Special Move", which was called the "True Super Special Move" back then.
After this, the highest secrets of "King of Fighters 14" and "King of Fighters 15" are both: top kill. It is enhanced on top of MAX2's special move. This is SNK’s highest special effect.
Now when we review MAX2's nirvana, we will have a different mood. Nowadays, those seemingly gorgeous pinnacle kills and their sources all come from this. But now, do you still remember the instructions for using these skills back then?
Vanessa
MAX2 Gaia Mobilization
→←↙↓↘→+AC
Seth
MAX2 confusion
(near)→←↙↓↘→+AC
Lomon
MAX2 Tiger Dance Kick
↓↙←↙↓↘→+AC
Lukar
MAX2 bloody massacre
←↙↓↘→←↙↓↘→+AC
I have never understood the benefits of this move. It is difficult for the opponent to completely eat it, and the damage is not high.
Kusanagi
The secret of the final battle·No style
↓↘→↓↘→+AC
K'
MAX2 Domineering Crimson Star
↓↙←+C·A
This move is impossible to defend against! very handsome
Maxima
MAX2 is facing a powerful enemy
→·B·C·→·C
Weipu
MAX2 Super Blackhawk
←·B·C·←·C
It is also an undefendable move, and it is invincible the moment it is launched, with priority attack judgment.
Asamiya Athena
MAX2 Super Power Hybrid
↓↘→++ABCD.D.C.B.D.C.B.A (↓↘→AB or ↓↘→BC)
Shikikentaka
MAX2 Xingyanlailong
↓↘→↓↘→+BD
zhenyuanzhai
MAX2 drunken dance
↓↘→↘↓↙←+BD
Kusanagi Kyo
god dust
Near(→↘↓↙←)×2+A
red pill
MAX2 thunder dust entanglement
→↙↘←→+A or B or C or D
It doesn't have much lethality, but it's absolutely powerful for containment.
Mai Shiranui
Shiranui-ryu·Nine-tailed Fox
DBCC↑
This move cannot be defended. After Mai Shiranui explodes, she needs to be prepared when she jumps on your head.
Yuri Sakazaki
MAX2 Real! Feiyan Phoenix Feet
→←→↘↓↙←+BD
Li Zhenzhen
MAX2 KOF victory
→·B·C·→·C
Ryo Sakazaki
MAX2 Heaven and Earth Bahuang Fist
↓↘→↓↘→+AC
It can knock the opponent out directly, and the damage is not very high.
Sakazaki Takuma
MAX2 Tiger Killing Formation (Standard Skill)
←→↓↘+AC
Terry
MAX2 rising power
↓↘→↓↘→+AC
Andy
MAX2 Shadow-cutting to pocket-breaking bomb
↓↘→↓↘→+AC+BCD
Dongzhang
MAX2 Death Tornado
↓↘→↓↘→+BD
Dry Earth Seven Shackles Society
MAX2 super kill
B·D·A·C·ABC
wild rice light charmi
MAX2 Thor's Breath
B.A.←.A.A/B/C/D (ABCD is played in different positions)
If you are lucky, you can hit the opponent; if you are not lucky, you will be hit by yourself; if you are lucky, you will both die together.
chris
MAX2 The Blood of Dark Flame Awakens
(→↘↓↙←)×2+AAC
Chris of Fire
MAX2 emerges from the pupa and emerges as a butterfly.
D.C.↓.C.D
Qilaoshe
MAX2 [Error...] Codename **2002**
↓↙←↙↓↘→+BD
Charmi
Entrapment of Lightning Legs
(near)(↓↘→↓↘→)×2+BD
Yagami-an
MAX2 Li Qian Na Bai Shi Jiu·Yan Ou
↓↙←↙↓↘→←→+AC
Mai Zhuo
MAX2 double temptation
→·D·C·B→
Weiss
Massacre above MAX2
Near in the air↙←↙↓↘→↗↑↓+AC
Yamazaki Ryuji
The move name is very strange: ..!!
When close to the enemy→↘↓↙←→↘↓↙←+BD
Brumarie
Typhoon Marie
Close range←↙↓↘→↗↑↓+BD
billy
MAX2 Liar·Fire element kill
↓↙←↙↓↘→+BD