Bakar's difficulty mode is online, and it also marks the release of the third entry for weapon stickers. If you are a European emperor or a rich player, you can upgrade by gathering 10 dragon flame crystals on the first day, but what about the third entry? How to choose? This is a question, let’s look into it in detail.
The biggest difference from the first two entries is that the third entry is random. In the early stage, we did not have enough dragon flame crystals, so generally as long as the random attributes are pretty good, it can actually be used; Otherwise, the third entry and the first two entries cannot be repeated.
[1. Recommended entries for empty blood flow]
No. 10: Attack enhancement +526, skill attack power +4%, health recovery effect -25%;
No. 12/13: Attack enhancement +526, skill attack power +4%, HP/MP reduced by 5% when hit, but only triggered when the damage taken exceeds 1% of HP.
Since empty blood flow HP is locked at 1% by default, wearing these items has no negative effects and the damage is increased, which is highly recommended.
[2. Recommended entries on bleeding flow]
No. 56: Bleeding damage +10%;
No. 42: Attacking dragon enemies +4% technical attack;
No. 16: Attack enhancement +782, the maximum attribute resistance increases by 1% for every 15 points of technical attack, which can be superimposed 3 times.
Because the bleeding flow is usually paired with the Starlight Belt, which has relatively high fire resistance, it can easily trigger the 3% technical attack.
[3. Recommended entries for direct injury]
No. 59: When the maximum abnormal damage is less than 20%, skill attack power +3%, attack enhancement +2051;
No. 10: +526 attack enhancement, +4% skill attack power, health recovery effect -25%;
No. 16: +782 attack enhancement, the maximum attribute resistance increases by 1% for every 15 points of technical attack, and can be stacked up to 3 times.
[4. Recommended general function entries]
No. 31: Skill attack power +3%, lv80 skill cooldown -6%;
No. 45: Skill cooldown -8%, damage received -3%;
No. 50: Attacking causes the enemy to enter bleeding state, and skill attack power +3%;
No. 79: Skill attack power +3%, lv100 skill +3% skill attack!
The above is the selection and recommendation of dragon flame entries by some schools. Generally speaking, it can be divided into three parts:
To pursue the highest damage, you can choose 3/4% skill attack power; to pursue abnormal status, you can choose abnormal +3% skill attack power; to pursue cooldown reduction, you can choose -8% cooldown time!
Among them, the two functional entries that I personally recommend are abnormality and cooldown: "abnormal attack + 3% technical attack". Compared with the first two entries of the same position, both bring abnormal attack status, but lose damage. It is the least, so the price/performance ratio is very high;
"Skill cooldown time -8%", especially for many players with no blood flow, insufficient cooling is a big problem, and now the third entry directly reduces the cooldown by 8%, which is equivalent to adding one more pet equipment The cooling is reduced and the price/performance ratio is also very high.
Upgrading the dragon flame entry is more interesting. You can say it is simple. The entry conversion is random. The super non-chief can be converted up to 77 times. It is simply the mythical random version 2.0;
But you have to say it is complicated. Dragon flame crystals can be traded. For rich players, just buy 77 dragon flame crystals and graduate in one day!