In DNF, what do players care about most? Professional intensity is definitely one of them! The strength of a profession largely determines how attentive players are to it and how much they are willing to invest. The strength of professions is changing in every version, and of course the summer version of 7.6 is no exception. After the enhancements of Devil May Cry, Blind Man, Miko, and Team Leader in 7.6, the strength rankings of professions have also been released. So what are the rankings of each profession?
First of all, the template for this ranking is determined based on the current version’s graduation status, the best combination of psychic and weapon stickers, and the comprehensive 40S burst, endurance, survival, and skill form. According to different combinations and CP weapons , it is divided into 7 an echelon.
They are T0 Myth, T1 Fantasy God, T2 Cornerstone, T3 Absolute Neutral, T4 Sewer, T5 Earth Center, and T6 Universe level. So the question is, why can the elves, travelers, and Emperor Nian be superior to the phantom gods in the trial? Why are the five universe-level professions ranked so low?
First of all, there is no doubt that the basic mastery of Judgment can become the No. 1 of Myth . The current version of Judgment is very suitable for basic mastery and double 80 tops. It can continue to explode very powerfully just by leveling A. It’s surprising that the elf is ranked in front of the traveler. This profession is very rare, but it is very difficult to play. No matter how powerful some people are, they can’t play it.
In terms of cosmic-level professions, even though Uncle B, the exorcist, is so powerful, he defeated the difficult body of Bakar in seconds on the first day, but the actual data is very weak, otherwise there would not be so few people playing it. The Sword Emperor's skill form is perfect, and the feel is great. Unfortunately, the data is too low. Players who treat her as a big player must not play pile driving.
Experts and mercenaries are both unpopular and weak professions, and only a few players play them. However, it is very cheap to change the artifacts, and one set does not cost 2000W. The current version of the element is only cute, with an average shape and too low data. Although the female machine has a 100-point standing, the data is too weak. Players who play this profession can only use love to generate electricity.
Fortunately, the planners have noticed these cosmic-level professions. Among these six cosmic-level professions, 4 of them in the Korean server will be strengthened in the June-July version. They may be redone and turn over. Even if they cannot become phantom gods, they will at least step out. Because there is a 3-month version gap between the Chinese server and the Korean server, the universe level will be added in the National Day version at the latest.
However, exorcism and female mechanics are a bit sad. As the bottom profession, female mechanics are not weak in the Korean server. Due to their strong battery life, they were ranked 8th in the March Bakar ranking of the Korean server. Exorcism ranked 56, but was skipped by the planner. Uncle B took the blame and became the "sinner" of the exorcism.
[Personal summary]
In general, the above is the ranking of professional strength in the 7.6 summer version. This ranking is for reference only, but the gap is not big. Don’t worry too much about some low-ranked professions, because there will be 21 in June to July. Careers will be strengthened and will be launched in the National Day version at the latest. Please look forward to it.