There are mainly five types of crew members in Boy's Pigeon Drift. How to develop these crew members is very important for us to improve our combat effectiveness. Today I will explain to you how to develop crew members in Boy's Meat Pigeon Drift. I hope it will be helpful to all players. help!
A complete guide to training young meat pigeon rafting crew members
1. Mechanical body
Normal attack electromagnetic damage, weak particle damage (initial particle resistance 0)
High health, high attack, high defense, high mental and electromagnetic resistance
Restrains astral energy bodies, resists biological bodies, medium electromagnetic damage, low electromagnetic damage reduction
Weapon configuration: Magnetic blast shotgun (blue)/Magnetic spiral cluster bomb (red)/... Configure as needed
Armor configuration: Recommended heating energy resistance and particle resistance armor
Lineup matching: cooperate with your own astral body to make the enemy target (electromagnetic vulnerable)
Technology tree full reference: 1462 attack, 449 mental resistance, 449 electromagnetic resistance, 4992 defense, 503477 life, 20% electromagnetic damage, 10% electromagnetic damage reduction, 40% damage to astral bodies, 10.0 damage reduction from biological bodies %
At the beginning of the round, it will deal electromagnetic plus physical damage to a random enemy by 129%. In the tenth round, it will summon dragon flies. In conjunction with the lineup of friendly astral bodies, it will cause the enemy target (electromagnetic vulnerability) to be increased by 13.9%. In the fifteenth round, it will deal electromagnetic damage to all enemies. 258%
2. Mental body
Normal attack mental damage, weak thermal damage (initial thermal resistance 0)
High life, high defense, high speed, increased dodge rate, critical hit damage
Restrain organisms, increase mental healing, medium mental damage, high mental damage reduction
Weapon configuration: Will ripple gun (blue) / Illusion cluster bomb (red) /... Configure as needed
Armor configuration: It is recommended to add main particle resistance and secondary resistance armor
Lineup configuration: Cooperate with your own mechanical body and all allies to dodge
Technology tree full reference: 4992 defense, 100 speed, 10% dodge rate, 503477 life, 50% critical hit, 20% mental damage, 40% mental damage reduction, 40% damage to living organisms, 100% mental healing effect
At the beginning of the round, a random enemy's mental vulnerability is increased by 13.9%. In the tenth round, a brain-machine star is summoned. The health of all friendly robots is increased by 5.4%. In the fifteenth round, all allies' dodge is increased by 10.9%.
3. Astral body
Normal attack particle damage, weak electromagnetic damage (initial electromagnetic resistance 0)
High health, high speed, increased absorption, high particle and mental resistance
Restrains mechanical bodies, resists mental bodies, medium particle damage, low particle damage reduction
Weapon configuration: Neutron-level shotgun (blue)/Spindle Evolution Cannon (red)/... Configure as needed
Armor configuration: It is recommended to add electromagnetic resistance and thermal resistance armor
Lineup configuration: Cooperate with your own ancient body to reduce critical damage to all enemies.
Technology tree full reference: 503477 life, 10% absorption, 100 speed, 449 particle resistance, 449 mental resistance, 20% particle damage, 10% particle damage reduction, 40% damage to mechanical bodies, 10 damage reduction to mental bodies %
At the beginning of the round, the particle damage to the enemy target is 258%. In the tenth round, it summons a railway locomotive and cooperates with the friendly ancient body in the lineup to reduce the critical damage of all enemies by 56.1%. In the fifteenth round, the speed of all enemies is reduced by 92.1.
4. Organisms
Basic attack physical damage, weak mental damage (initial mental resistance 0)
High attack, increased critical hit rate, dodge, high critical hit damage, high thermal resistance
Restrains the spiritual body, resists the ancient body, medium physical damage, low physical damage reduction
Weapon configuration: Hunter-level shotgun (blue)/Tear Evolution Cannon (red)/... Configure as needed
Armor configuration: It is recommended to add mental, particle, and electromagnetic resistance armor
Lineup configuration: Cooperate with your own spiritual body and add your own attack
Reference for full equipment in the technology tree: 10% critical hit rate, 10% dodge, 449 thermal resistance, 1462 attack, 50% critical hit damage, 20% physical damage, 10% physical damage reduction, 40% damage to mental body, affected by ancient times Reduce body damage by 10%
At the beginning of the round, the attack or speed will be randomly increased by 21.5%. In the tenth round, the amoeba will be summoned. In conjunction with the lineup, the friendly spiritual body will increase its own attack by 13.4%. In the fifteenth round, it will cause three times of physical damage to the random enemy of 90.3%.
5. Ancient style
Basic attack physical/heat damage, weak defense (initial defense is 0)
High attack, high critical hit rate, high particle, thermal energy, and electromagnetic resistance
Adds all types of damage, force field, medium annihilation damage, high annihilation damage reduction
Weapon configuration: Decomposition ripple gun (blue)/High vibration laser pulse bomb (red)/... Configure as needed
Armor configuration: It is recommended to add defense and additional mental resistance armor.
Lineup configuration: Cooperate with your own organisms to gain a force field for all your allies.
Technology tree full configuration reference: 10% critical hit rate, 449 particle resistance, 1460 attack, 449 thermal resistance, 449 electromagnetic resistance, 20% annihilation damage, 40% annihilation damage reduction, all types of damage increased by 20%, force field 10% effective
At the beginning of the round, all types of damage reduction are increased by 17.4%. In the tenth round, the Holy Spirit Stone is summoned. All friendly organisms in the lineup will receive a force field (resistance value 38%). In the fifteenth round, all types of damage are increased by 27.8%.