How to face off in Monster Hunter World? Monster Hunter World face-squeezing skills It has been several days since the release of Monster Hunter World. Many hunters have been struggling with whether to delete files and play again. Due to the excitement on the day when the server was launched on the night of the 25th, they entered without doing a good job of face-squeezing. After playing the game, the more I look at myself now, the more I regret it. Monster Hunter World face pinching skills are brought to you by the editor of 6399. I hope it will be useful to everyone.
1. Analysis of the face pinching system in Monster Hunter World
The face pinching system of Monster Hunter World has indeed made great progress. At first glance, it seems to be very powerful, but in fact it has many time limits. First of all, the facial components are not divided into fine parts. The cheekbones, mandibular angle, and chin cannot be adjusted. You can only choose a given shape combination. Secondly, the degree of freedom of adjustment is low. You can only select presets for the brow bone, and the nose and mouth can only be vertical. To move, the eyes can only move horizontally and vertically, and the range of movement is very limited; finally, all parts cannot be scaled, rotated, or adjusted for protrusion. Therefore, this game is not about pinching anyone you want.
2. Face pinching suggestions
The appearance of this work is in a realistic style, and most of those who want to create a two-dimensional character can just go to sleep. Most facial features tend to favor black and white people, and there are fewer options for yellow people, especially for women. There are not many face shapes available, and most of them are so ugly that no one would choose them. Moreover, the lighting and shadows on the face in this game are very poor by default, and the faces with blurred edges and corners will become a mess.
Therefore, it is suggested that the target of face pinching should be black and white people and yellow people with mixed-race appearance. Try to choose sharp-edged face shapes among the available face shapes.
This is the girl Ryoko Hirosue I tried to pinch. The selected face shape was too flat, and it crashed horribly in the game, so I cruelly deleted it.
3. Face pinching skills
1) First, you need to find a front-side picture of the face-pinching target. It needs to be at a straight angle, looking straight ahead, and expressionless, so that it is easier to judge the shape and proportion of the facial features. Then draw three horizontal lines in PS from the eyebrow arch, bottom of nose, and chin, and align the front and side photos according to the lines.
2) In the face pinching interface of the game, first select the face shape, eyes, nose, and mouth type, and don’t rush to adjust the position. Then zoom in to the maximum, adjust the angle to the front of the face, stick sulfuric acid paper on the TV screen, and trace the face with a pencil.
3) Place the sulfuric acid paper on the computer screen, scale the picture in PS to the same size, and then use a thin marker to trace the front and side of the face.
4) Paste the sulfuric acid paper back to the TV screen, align it with the character's face, and adjust the position of the facial features little by little until they completely overlap.
This method can make the face-pinching slider accurate to the grid.
Kitamura Ikki's face was elongated due to the PS screenshot being displayed on the computer, so the similarity is slightly reduced.
The female size is much more painful to pinch, it cannot be used on most face shapes, and even fewer of the ones that can be used have sharp edges and corners. I tried Michiko Yoshise, Aya Ueto, and Ryoko Hirosue, but all of them failed to look good. I finally chose Misa Kuroki, but I couldn't find one that suited my face shape.
There are so many options in Monster Hunter World that are so ugly that no one uses them, and the ones that can be used are often so similar that I don’t know how to choose. Finally, I will write down some tips for choosing the type of facial features.
4.Adjustment skills
1) The easy-to-ignore selection indicators for brow bones include the distance between the brows, the protrusion and angle of the brows, and the relative protrusion between the brow arch and the eyeball.
2) In addition to looking at the shape, remember to pull your eyes to the side to see the protrusion.
3) The nose requires that the shape of the nose tip and nose wing from the front should be similar; from the side, the nose bridge height, shape, nose tip angle, and nose wing angle should be looked at.
4) First look at the front shape of the mouth, and secondly look at the profile of the side. Some mouth models are not done well, which will affect the shape of the cheeks. Remember to pull it to the side at a 45-degree position to see if there is any deformation of the cheeks. Don't be frightened by the initial height of the mouth. The adjustment range of the mouth is quite large.