The traveler, another class change of the archer, is loved by warriors for its high mobility and burst. The author below will briefly describe the basic gameplay of the traveler to help friends get started better.
Traveler's skills can be divided into aerial skills and shooting skills. Aerial skills can be softened, while shooting skills can only be output while standing.
Commonly used skills for staying in the air include level 35 skill device drive, level 60 skill leap anchor, level 70 skill Shenmist Staff·Demon Whirlwind, level 80 skill loading·Fireworks in the Sky, and level 95 skill device drive·Nebula. These skills can be softened. If warriors learn these skills, they can put them together and just roll their faces on the keyboard during battle.
It should be noted here that the level 80 skill is released on the ground. After softening, it can change from the airborne state to the landing state. Warriors can put it as the last release, and then immediately pick up the shooting skill after it is completed.
Commonly used shooting skills include the level 40 skill Dense Fog and Heavy Rain, and the level 75 skill Flow Mist and Wind. These skills can be released after the airborne skills are released.
By using softening properly, Traveler can deal a lot of damage in a short period of time.
Traveler comes with two invincible skills. The first is high-speed maneuvering, which can be learned at level 5. After clicking TP, invincibility will be added.
After using it, it will retreat a certain distance, similar to the magic gunner's backward jump, but unlike the magic gunner, the traveler is invincible during the period of retreat, so warriors can use this time to avoid some damage. For example, the earthquake of the mad dragon Hess, the earthquake of the ice dragon Skatha, etc.
The second one is Moon Flying Strike. This skill also moves a certain distance, but unlike high-speed maneuvers, this skill moves forward. It will kick the enemy when it touches it. During the period between kicking and landing, It is an invincible state.
It should be noted here that invincibility can only be triggered by touching the enemy and triggering a kick. Otherwise, this skill is just a displacement skill.
The two skills above are invincible small skills with short CDs and high practicality. There are two invincible skills below, but these two skills are big skills with long CDs and output responsibilities. Warriors can use them flexibly in actual combat.
After the level 75 skill Flow Mist Wind is equipped with a protective stone, it will be invincible during the release period. Level 95 skill device driver Nebula is invincible during the release period.
Many friends will have a question. After the second awakening automatically adds points, the level 45 skills become gray and cannot be released. This is because the system automatically clicks the automatic operation mode for us. After releasing dense fog, heavy rain, device drive, and flowing fog, 45 skills can be automatically released when using skills such as blast, and we can also check its charging layer in the lower left corner.
If you guys like to operate, you can cancel the automatic operation mode. If the guard stone is equipped, the manual release of CD will be 8% faster, but there will be no difference in damage.
It can be learned at level 40. Active release can strengthen the next skill, similar to the Dimension Walker's Dimension Stone. The strengthened skill will increase the skill attack power by 10%. After learning Passive Loading: Blitz Attack at level 60, the skill will be reduced by 10 % cooling time.
The disadvantage is that the skill has a CD, which can only be released once every 10 seconds, and can only strengthen one skill at a time. It is recommended that warriors use it intermittently during the day. The 10% technical attack and 10% cooldown reduction are not enough for a big skill. The improvement is still very big.
If you jump up and release Load: Slam, the character will also gain hegemonic armor for 0.5 seconds.
It is an active skill that can be learned at level 10 and can be mastered at level 1. Many friends will ignore it, but they do not know that the recovery amount of this skill can be comparable to that of a Remy.
After being released, a campfire will be summoned in front. Travelers and teammates will continue to recover health points when entering the range of the campfire, up to 15%. After learning an awakening to passively survive in the wild, a lunch box will be generated within the campfire that can restore health and magic points. After being picked up, 10% of health and 15% of magic points can be restored immediately.
When a character in the team is low on health, remember to summon it. Maybe it can play a big role?
The active skill Stunt Attack, which can be learned at level 5, is also a major feature of travelers. It has a long displacement distance and a short skill CD. It is a very good choice for running maps or adjusting one's position. It is recommended that warriors put it in the skill bar to avoid enemies. The damage is easy.