There are still many Honkai Star Dome Railway friends who still don’t know about the Honkai Star Dome Railway’s sky-controlling lineup and equipment production strategy. Next is the “Honkai Star Dome Railway’s Sky-controlling Lineup Combination and Equipment Production Strategy” shared by the editor of Sourcecode.com 》, interested players should take a look, maybe it can help you.
Yukong is an auxiliary character with imaginary attributes and a harmonious destiny. He can provide teammates with high attack and double explosion attribute increases.
The effect of Yu Kong's combat skill is to obtain 2 layers of "Call of the Strings" buff. When the buff exists, it can provide a high attack percentage bonus to the entire team (even higher than Esta's full attack bonus). But except for the round when Yu Kong uses combat skills, any one of our characters will have 1 layer removed at the end of the round.
Intuitively, this mechanism will cause Yu Kong to fall into a dilemma: if he wants Yu Kong to exert a supporting effect, Yu Kong needs to constantly use combat skills; but the purpose of assisting is to allow teammates to deal higher damage, and the assistance is constant Using combat skills will occupy the output character's combat skill casting space, and the temporary benefits provided by the buff will be offset. This results in Yukong's team formation being far less "flexible" and "versatile" than other homologous characters.
When Yu Kong casts his finishing move, if he holds "Call of the Strings", the entire team will receive a high critical hit rate and critical hit damage bonus; and regardless of whether he obtains the buff or not, Yu Kong can target a single designated enemy. The target deals a high amount of damage.
This finishing move reduces the proficiency requirements for our output characters in terms of double-explosion attributes - especially critical hit rate. For those characters whose finishing moves have a high damage ratio, they should cast the sky-controlling finishing move at the appropriate time. , you can get extremely high returns.
Generally speaking, Yu Kong is an offensive auxiliary character suitable for the "dual-core system" and has high team requirements.
Due to the characteristics of Yu Kong's own mechanism, before matching Yu Kong with light cones and relics, we must first confirm Yu Kong's lineup configuration to ensure that Yu Kong can exert its due effect.
In order to cope with Yu Kong's higher cost of combat skill points compared to other auxiliaries, the selection of output characters must meet the following requirements: at least one character in the dual core can not rely on combat skill points - but it does not mean that it does not rely on combat skills - —Delivers stable and high damage.
Why emphasize "combat skill points"? Because the combat skills of some output characters do not consume combat skill points, such as Alan.
Alan can rely on consuming life to replace the cost of combat skill points to cast combat skills. This mechanism is very suitable for the design of Yu Kong. However, because Alan was severely weakened in the public beta stage, he is currently only an excellent one rather than an outstanding one. Output role. And if similar characters continue to be launched in the future (the Blade in the second test is not suitable because it acts in advance like Su Chang's ultimate move, and the public test remains to be seen), then characters with this mechanism will be very suitable for Yukong.
So what other options are there? The answer is counterattack/pursuit flow.
When an output character causes at least 50% of the total damage from additional attacks (counterattacks are also additional attacks), the damage conversion efficiency of its combat skills will be much lower than that of regular output characters, which makes this type of character It can be used as a secondary C positioning to supply combat skill points while creating stable damage.
Among the current counterattack/pursuit flow characters, Jizi is not suitable because the trigger frequency is too low; March 7th is not suitable because the overall damage is not up to standard and the positioning is more focused on survival rather than output; Jingyuan, although 65% of his damage comes from Shenjun, However, the number of Shenjun's attacks needs to be increased by using combat skills/finishing skills, which is also inappropriate.
In the end, we will find that Clara is the only choice among current counterattack/pursuit characters that can trigger stably, guarantee damage, and not rely on combat skills.
At the same time, since Clara's counterattack relies on being beaten, when Yukong is paired with Clara, she must increase Clara's speed, and it is best to be able to cast combat skills just before the enemy moves, so that Clara can When counterattacking, you will receive the additional attack benefit from the aerial combat skills.
Under this premise, the other output character in the team is basically unrestricted. The best choice is Xi'er, followed by Alan/Hook/Qingque/Dan Heng and other characters. Generally speaking, Yukong is not suitable for matching. Su Shang and Jing Yuan.
Based on the above ideas, we can construct a lineup configuration of "Ukong + regular output + Clara + wet nurse". This lineup relies more on manual operation. After all, Yukong has basically no auxiliary effect if he does not use combat skills, and Clara also needs to Avoid using combat skills frequently. Generally speaking, it is more suitable for use in the upper levels of the Garden of Oblivion and Chaos Memories, as well as the bottom BOSS points of the difficult simulated universe, but not suitable for daily idle use.
In addition, due to the special nature of Yu Kong's combat skill buff, she must be the fastest character in the team. And because Xi'er comes with high acceleration, Xi'er's excessive speed will greatly increase Yu Kong's training requirements, so 2 Star Soul Xier or speed shoe Xier are not suitable to match Yu Kong.
Since the lineup adopts a dual-core system, and Clara is obviously behind in speed, the best choices for Yukong are "Past and Future" and "But the battle is not over yet", which can further increase the output capability of the main C at position 2.
Among them, "Past and Future" can be exchanged through the Garden of Oblivion, which is easier to fill up and is the most cost-effective option.
The Great Moon Card's Light Cone "The Meaning of the Moon and Cutting Clouds" can also be chosen, but in terms of the team's damage ratio and the frequency of Yu Kong's combat skills, it is not as good as the first two.
As for "meeting the planet" and "memory appearance" (including "wheel contract"), they are not suitable. Since Yu Kong has an imaginary attribute and Clara has a physical attribute, and the other output character has a high probability of not having an imaginary attribute, the actual effect of increasing the damage of the same attribute is approximately zero; because Yu Kong uses combat skills at high frequency and the combat skills do not cause damage. , the energy recovery effects of the latter two cannot be triggered.
Since the auxiliary effects of Yu Kong's combat skills and finishing moves are similar to Esda's and are not affected by its own attributes, Yu Kong does not need to accumulate a large amount of additional attack/critical damage attributes like Tingyun and Bronya.
Since Yu Kong uses combat skills instead of basic attacks in most rounds, and the combat skills do not cause damage, the 4 effects of Quick Gunner are only partially effective for Yu Kong on speed, and the effects of 2 items are not obvious.
However, Yu Kong needs a higher speed to ensure that he can cast combat skills before the enemy units to provide Clara with an attack buff, so he has a high demand for speed.
At the same time, because Yukong's own survivability is low (the combined health and defense of Baizi are only slightly higher than that of Tingyun), and Clara in the team only relies on finishing moves to obtain high taunts and cannot provide a shield, so like Tingyun, she needs a certain amount of Survival attributes ensure one's own survival.
Taken together, the relic set suitable for controlling the sky is 2 pieces of "Iron Guards Guarding the Wind and Snow" + 2 pieces of "Wastelanders of the Bandit Desert" + 2 pieces of "Stalled Sarsotu". Among them, the 2-piece wasteland set can be replaced by 2 pieces of "Wild Sui's Quickshooter".
In terms of main attributes, since the finishing skills provide high critical hits, if you want to provide a certain amount of damage supplement to the team, you can choose the main attribute of "crit rate" for clothes, relying on the critical hits of the finishing skills to burst into cold arrows; shoes are in order to precede the For the actions of high-level elite enemies, the main attribute of "speed" is fixed; for the plane ball, the main attribute of "life percentage" is selected to ensure survivability; for the connecting rope, the main attribute of "energy recovery efficiency" is selected to increase the frequency of the ultimate move.
In terms of secondary attributes, the priority is: speed > critical hit rate > health percentage > critical hit damage > attack percentage > defense percentage.
When facing level 90 elite monsters with Chaos Memories 9 and 10, priority should be given to meeting the attribute requirement of 159 speed.
Although this requirement is high, it is necessary to maximize the auxiliary effect on Clara.
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