Everyone has been playing "Fall of Wolong Cangtian" recently, and it is quite popular. As a high-definition game, "Fall of Wolong Cangtian" is not difficult to get started and the operation is simple. The majority of players can't put it down. Players often encounter "Fall of Wolong Cangtian" in the game to compete in the Central Plains. The boss strategy guide lists the problems. Many friends don’t know how to solve them. For this reason, the editor has compiled some solutions for you, hoping to help everyone.
As the first boss of the dlc, Xu Chu has a good design overall except that he will move quickly and cannot defend against attacks. In order to promote the new weapons, the Gauntlet Ninja Team first allows players to enjoy half of the new weapons crushing the old humanoid boss based on the design concept, and the second half simulates the situation of fighting monsters by applying a permanent hegemony. Generally speaking, Xu Chu, whom I first met, is a teaching boss.
Strengthened Xu Chu is based on the old Xu Chu, retaining the permanent hegemony and some monster skills. The overall idea is the same as the original Xu Chu. It can be gleaned from Xu Chu that the permanent hegemony should be a standard feature for subsequent humanoid bosses. On this basis, some monster skills or environmental linkage methods will be added.
Compared with the previous Zhang Da, the biggest difference between Zhang San's afterimage and Zhang Da's is the ball-recruiting mechanism. This mechanism makes players who have just entered level 2 always be attacked inexplicably from various strange locations. However, since its blood volume is not very high, it is generally regarded as a medium-difficulty boss in this DLC.
Recruiting people with a time limit is much simpler than the previous eunuch and Jiangdong group fights. I hope that the subsequent Jiangdong DLC can adopt this design idea.
Of course, as a giant battle, the problem of locking the perspective is still the same as before, and it is estimated that the ninja team will not change it in the future.
Next is the human Dian Wei, and the demonized Dian Wei is put at the end:
Rendian Wei is a remnant of the old design. If fought normally, Rendian Wei has shown some basic fighting methods for halberd bosses.
However, this DLC has gauntlets, and it is just a useless boss that can be invulnerable with hands.
Magician Wei is the only boss that gave me a red warmer. Only Magician Wei released my self-denial and boosted my morale.
Magician Wei can clearly feel that the Ninja team does not want this dlc to be completed quickly, and at the same time they do not intend to use other people to do this dlc seriously.
The entire boss problem is roughly divided into three categories: moves, modeling and bugs:
Most of the moves in the two stages are common and require more muscle memory training to resolve, except for the hair blow and the second stage jumping red light.
The different phases of Magic Wei's wind blowing include three six-direction double winds and two horizontal three winds. These winds will gradually move closer to the player from the edge in the field, and have a larger judgment range than the animation. With Magic Wei, The absorbing move can easily cause the player to directly take a full set of damage.
The two winds can be guided by moving forward to resolve them, but the probability of being blown by the wind is about 30%.
The three winds can only be passed by moving forward and performing four rapid defuses at the same time. If Wolong's defuse mechanism is pressed too fast, it will directly trigger dodge, resulting in a set of damage.
The problem with the red light in the second stage of jumping is that you can't see the prompt of the moment of release after jumping up, and the overall judgment is about one beat faster than hearing the sound, and there is an error in the falling time after jumping up. These shortcomings meant that as long as he successfully jumped up, it would be time to gamble his life.
In terms of modeling, Magician Wei's arms and body should be modeled close to each other. When using the gauntlets to hit Magician Wei, it is easy to hit the air and waste the time. But since I haven't done the challenge with different weapons yet, this needs to be confirmed.
"Wolong Cangtian Falls" fighting strategy to fight against the Central Plains boss. After reading this guide carefully, I believe you will understand how to do it. In fact, this "Wolong Cangtian Falls" fighting against the Central Plains boss fighting strategy is not difficult. I want to know more Please pay more attention to this site for the game guide of Wolong Cangtian Fell.