Draven's hero power in the Battle of the Golden Shovel is a late-stage hero power that many players prefer, but the lineup is relatively difficult to play. Many players don't know how to use this hero power. I don't know how. If you want to play, come and take a look at the introduction brought by the editor!
stage analysis
1. 2-1 stage:
- War Treasure 1: When you kill a political unit, there is a 25% chance of getting loot;
- War Treasure 2: When you kill a political unit, there is a 35% chance of getting loot;
- War Treasure 3: When you kill a political unit, there is a 45% chance of getting loot;.
2. Stage 3-2:
- Balanced Budget 1: You will receive 4 gold coins at the beginning of the next 4 rounds;
- Balanced Budget 2: You will receive 6 gold coins at the beginning of the next 4 rounds;
- Balanced Budget 3: Each of the next 4 rounds will start with 10 gold coins.
3. 4-2 stage:
- D Happy 1: Get 10 free store refreshes, which can be reserved for subsequent rounds;
- D Happy 2: Get 15 free store refreshes, which can be reserved for subsequent rounds;
- D Happy 3: Get 25 free store refreshes, which can be reserved for subsequent rounds.
1. When voting in city-states, try to choose the economic category
- The strength of the Draven hero lies in the economic rhythm. Choosing the economic type can save money easily. In the later stage, if you have more economy, you can save three stars and four fees.
2. The first Hex chooses war treasure and keeps cards to maximize combat power.
- Explode gold coins and equipment parts in the early stage, and 5-fee cards in the later stage. The benefits can be used throughout the entire game;
- There is a chance of exploding treasure when you kill an enemy unit, so try to maximize your combat power in the early stage. 2-1 will rise to 4. Keep the pairs of one-cost cards as long as you can. Use them when they have two stars, such as Sun Flame and Sheep Knife. Wait until the equipment can be reconciled. If you have three consecutive wins before the draft, you can F in advance and wait until the draft is completed to upgrade 5 cards;
- Don’t rush to decide the lineup before the wild monsters. Do it as strong as you want. The goal is to win in a row. As long as you have a winning streak, you will have an economy.
3. The second Hex chooses balanced budget
- Before stage 3-2 to stage 4-2, try to save money to increase population and prepare for the eight-population card grab;
- If the cards are not going well and you keep losing in the early stage, then you need to use the money and interest provided by the balanced budget to reduce the quality, try to maintain the blood volume, and at the same time ensure that at least 40 or more are earned in interest;
- Another important task at this stage is to observe the opponent's lineup and try to choose a lineup with fewer peers to grab cards at level eight. Generally, a lineup of three or four competing companies will eventually get stuck with each other and be eliminated early, or only one company will be lucky enough to make it to the finals.
4. 4-2 Select D to quickly rise to eight and grab four-cost cards
- All four fee cards need to be grabbed. 4-2 will upgrade to eight on time. Select Hex in seconds and start grabbing directly;
- Generally speaking, if you have a winning streak in the early stage and the war treasures are exploded well, you will have an economy of 40 and above after reaching level 8 at this stage. If the economy is really too bad, you can also choose level 7 D, four fees and two stars instead of chasing three draws. Three charges for three stars.
1. Commander Tsar: Tsar, dog head, Lux, prince;
2. Io challenge: It is better to open 6 challenges than 6 Io. There is a small enhancement to 6 challenges in the hot patch. The ideal situation is to change Samira to Gwen when there is a challenge;
3. Shadow Gwen: I recommend this set because the first two sets are too popular. Gwen is relatively easy to chase three. The three can already lock the blood and lift people, and then chase the other four to three.