The Crusader in "Diablo Immortal" is a profession that can resist and output, and has powerful AOE and damage-increasing skills. Please take a look below at the "Diablo Immortal" Crusader Build guide brought by "Kekays", including the Crusader's practical skills, equipment, and style matching. I hope it will be useful to everyone.
This guide is for the equipment and legendary combinations of the Crusaders after reaching full level, corresponding to BD and genre.
See what valuable skills the Crusaders have
The content of the table is for the author to take off all the gemstones for testing.
Choose the same normal difficulty Abyss Plane Cup as the stake.
For each skill, I recorded the screen, played it back frame by frame, and confirmed it frame by frame.
Because the 4-piece Ascetic suit still has a certain impact on the output of the Crusaders.
Therefore, I waited until level 30 to get all the sets before starting this guide.
However, a table does not tell everything as there are many other considerations.
So, based on the test data, skill form, and equipment location, let’s evaluate these skills one by one.
The Crusader's main legendary is very weak. The only good one is Storm of Punishment, which deals damage per second and exceeds Devotion.
Therefore, as long as there is a free space, it is recommended to bring Heavenly Punishment Storm. If there is no free space, consider Holy Flame Slash and Sword Qi.
For daily monster spawning, you can consider continuous sweeping and combining it with the off-hand spinning flying shield. It is generally used when killing streaks.
As for other main hand extractions, they are more functional and PVP-oriented.
Although the Heavenly Punishment Thrust seems to do decent damage in a second, but after all, it is compared with a bunch of off-hand skills. You can only use it once, but you have to use it three times.
Therefore, in general PVE situations, only these three legends will be considered.
First of all, there are only three more valuable legends in the off-hand position, corresponding to Shield Flash and Flying Shield respectively.
Among them, in-place flying shield and spinning flying shield respectively correspond to single target and AOE situations.
Generally speaking, spinning shields are recommended for daily monster farming, while in-place flying shields are recommended for level flushing or boss battles.
Although the flying shield seems to have the lowest damage per second, in fact, the 3-layer charging first brings a very high burst. This is not only for daily monster fighting, but also especially obvious in PVP.
Secondly, the three layers of charging will be filled in one breath when picking up the energy ball, which also makes the spin shield very useful in actual combat.
The in-situ flying shield is a pure numerical super model. Even without taking into account any actual combat bonus, the damage per second alone still ranks high among all free-hand skills.
The disadvantage of flying shield in place is that the range is too small, so it is only suitable for single targets or layer rushes. Daily monster hunting and PVP outbreaks are not as good as spinning flying shields
As for the rebound flying shield, its damage per second and shape are relatively average, so it is generally not chosen.
Shield Flash Laser is the best continuous output skill. Without taking into account the Ascetic's four-piece set, it ranks first in damage per second. Even if the Ascetic's four-piece set is taken into account, the damage per second is only slightly inferior to Judgment Shoulder.
It is worth mentioning that I only tested the head with the shield flash range, which can indeed increase the shield flash laser.
As shown in the picture, the laser will obviously become thicker and larger.
But it's a pity that I don't have the shield flash to ignite the enemy's head...
I don’t know how these two are linked and whether they can be superimposed, so I won’t talk about this legend anymore about the head position later on. I’ll make up for it after I brush it out.
For the shoulder position, in addition to the shoulder that adds 30% of the duration of war horse, invincibility, and battle flag, the only two that can be considered
Judgment Call Big Brother is more versatile, while Judgment Holy Light is usually bound to the local shield and used to fight BOSS.
Because you can’t do without a war horse, and the war horse itself is an excellent output skill as long as it has pants, and the damage per second is not low.
Therefore, the combination of Judgment Holy Light + Shield Flash Laser will lead to a waste of charge and CD, and the damage will be too stable and lack bursts. We will talk about BD genre matching later.
Other shoulder positions are geared towards functionality and PVP, you can choose according to your own needs. In general PVE situations, you can either choose one of the two trials, or +30% the duration of a certain skill.
First of all, as I saw above, the damage done per second while riding a horse is actually quite high.
And among the clothing parts, Legend has it that a single horse ride in five seconds will only knock them down 6 times, so the area that has improved the most is actually the pants.
The ignition of pants belongs to the DOT category, but it can also trigger the four-piece ascetic to bring extra damage.
Although the damage per second of War Horse is not as good as Judgment and Shield Flash, its total output within five seconds is higher than the first two. It can be said to be an excellent explosive skill.
It integrates functions such as damage, displacement, monster penetration, etc. It is difficult to find a reason not to use the skill of riding a horse.
As for other legends, they are basically more functional, either +10% damage, or additional shields, or some funny special effects like two people riding horses.
Although Shengyou's transformation into fire clothes has lost the very awesome functionality of being invincible to the whole team, it has gained very awesome damage in exchange.
Even if a single player's instant damage still ranks second among all skills, it is only inferior to the same super model's local shield.
If you form a team of four, the melee output will go straight to the top. Generally speaking, it can be said that if you can apply this skill to another person, the benefits will be higher than others.
When you don't have the skill Fire Clothes, you can consider the damage. Clothes area has legendary damage of 10% from flying shield and 10% from judgment.
Or bring a horse directly to further enhance the output of the war horse.
The helmet position options are very small, either with a battle flag or something else
Without the battle flag and shield flash, there is almost no significant improvement in the head position...
It is worth mentioning that even if the battle flag is carried on the back, it still does not count as a buff and cannot be extended by the suit effect.
Therefore, the special effects of the Crusaders' helmets are actually quite hip-reaching overall...
After understanding the legends of each part, let’s take a look at various BD combinations
Generally speaking, the advantage of the Crusaders is that they have strong AOE capabilities, and many of their skills are great at clearing mobs.
The disadvantage is that the monomer is weak, which is also well known.
First of all, Immortal is not as locked as Diablo 3. It can be said that flexible selection of skill combinations according to the corresponding copy is the best way.
However, there are still some small combinations
Let us give a chestnut
This is a fire suit + flag combination commonly used in team formation. Here we consider the war horse as the third skill, which is multi-functional.
At this time, we still have two extraction positions for the main and deputy hands, but there is only one skill grid left. Then the best choice is original ground shield + holy flame slash
Why not choose Shield Flash Shield? This is because during the flag burst period, we must ride a horse to deal damage, so the flying shield is definitely more suitable.
If we want to bring a shield and flash shield, then we have to replace the war horse trousers with shield flash damage trousers, and at the same time, the skill does not include a war horse but a sword of heavenly punishment.
In this way, we give up a certain amount of mobility, but when there is a mage in the team to give prisms, we can deal higher AOE damage.
Of course, we can also keep the war horse to drag monsters away. It is also possible to choose Holy Flame Slash for main hand extraction.
Since the extraction effects are limited by parts, we must learn to scientifically combine various small combinations while trying not to waste the extraction effects.
However, at this time, it is inevitable that the legendary special effects will be wasted
The Judgment Light Shoulder + Flying Shield can bring about a very high instantaneous burst, and when combined with the Flag and Fire Clothes, it is very suitable for multiplayer BOSS dungeons.
But at this time, the main hand’s legendary special effect has no choice but to use Holy Flame Slash.
At the same time, because the pants don’t have enough plaid, they can only choose some functional extracts.
Overall, the current main schools are roughly as follows:
Fire Clothes + Carrying the Flag (the core is the Carrying Flag Head and the Shengyou Fire Clothes Clothes, generally it also needs to be matched with the shoulder area plus 30% of the duration of one of the two)
Shield Flash (the core is the Shield Flash Shield, other parts are optional)
Judgment Light (the core is the Judgment Light Shoulder, usually paired with a flying shield in place)
War horse (the core is the war horse pants, other parts are optional)
These four schools can also be combined with each other, such as Fire Clothes + Back Flag + Shield Flash + War Horse
You can also carry forward a single genre and insert some more versatile and powerful components (judgment call big brother shoulder, in-situ flying shield deputy, etc.)
For example, this is my favorite combination that I use every day.
Based on the War Horse style, a flying shield deputy is added to burst out and harvest single elites.
At the same time, plant the flag head + plant the flag, and the high burst will take away the golden and red monsters.
I chose sweep attack as the main weapon. Although the data is average, it is very efficient in cleaning up daily mobs and can be used as a filler between races.
Depending on the environment, the in-place flying shield will be replaced by a rotating flying shield, the riding shoulders will be replaced by the shoulders of Brother Judgment, and the sweeping will be replaced by Judgment, etc.
Generally speaking, as long as it doesn't involve extreme layering, don't let too rigid BD matching limit you.
Immortality itself does not have a suit that forcibly binds multiple skill slots. The Crusader itself also has multiple small combinations to form the final skill combination.
As for the ultimate leveling, I am more optimistic about the combination of in-situ flying shield + war horse.
In terms of skills, first of all, war horse is the most useful skill and it is difficult not to bring it.
Then there is the flying shield in place. You can ensure full output by betting on BOSS, which can make up for the shortcomings of the Crusaders.
At the same time, Flying Shield is also the skill with the highest profit from gambling. Bet on the combination of fully exploded towers and energy balls to create a super high-stakes burst.
In actual combat, I personally feel that flying shields are better than shield flash lasers.
Under this premise, look at the remaining two skills
First of all, our available extraction positions are shoulders, head, clothes, and main hand.
So for the shoulder position, there is no doubt that you should choose the Judgment shoulder. Whether it is laser or summoning the big brother, it is more important than +30% war horse time.
The extraction locations that can be used for the last skill are the head, clothes, and main hand.
Then you can first consider the Storm of Punishment. It’s very simple. There is only one vacant seat now.
Fire Clothes and Heavenly Punishment are not much different in damage per second, and now the main hand extraction is still empty and there is no good choice.
The position of the clothes can also consider adding damage to judgment, riding or flying shields.
The second thing you can consider is swiping, which also takes up the main hand position for extraction.
The Crusader's basic attack damage is low, and sweeping attacks and divine punishment can be said to be 50-50 choices in this environment.
Of course, if Judgment chooses Holy Light, don’t choose Sweep here. It is enough to continuously output two skills (war horse, judgment laser)
The only thing related to head position extraction is planting the flag. However, since there is only the last position left at this time, the single-player benefit of the skill of planting the flag is very embarrassing.
So most of the time you won’t consider bringing a flag. If you choose to sweep, you can consider sweeping the head.
At this time, I have to say that riding a horse + shield flash can make better use of the extraction position of the head, but it is a pity that I haven’t brushed the shield flash head yet. I don’t know if there is any unexpected linkage with the laser.
If so, Shield Flash Laser + War Horse + Judgment Summoning Brother + Heavenly Punishment Storm is a good skill combination, which makes efficient use of every extraction position.
I hope QVO can flash out the laser head for me to test today...
Finally, let’s talk about what is not mentioned above, how to match the Crusader suit.
Most schools lock up the ascetics and just brush them off and that's it.
Most of the Crusader's skills are within the bonus range of the Dervish's two-piece set, and the additional damage of the Dervish's four-piece set is also very good for Doujiao. After all, many of Doujiao's skills have high levels, especially horse riding and local shield. These two can hit more than 60 hits in 5 seconds.
As for the buff set, first of all, it does not increase the battle flag, whether it is planting on the ground or carrying the flag, so I can’t do it.
Therefore, the buff set is only useful in team formation. It extends the time of Holy Blessing (Holy Light Body Protection) and horse riding. If you like to team up and brush up, you can consider it.
The benefits of the basic attack set are too low for the Crusaders, and the damage of Dou Jiao is low at level A.
Summoning set... You will be exhausted from the beans. You can have up to two summons in total, one for the flag and one for the big brother of judgment.
The movement speed set feels good in daily life, but the damage gain is definitely not as good as the ascetic.
shield flash laser
dedication
Sword Storm of Punishment
|Riding without critical hit
Keep swiping
Holy Light of Divine Punishment
Whirling shield, no critical hits, number of attacks to be confirmed, three times
Fire Clothes, a critical hit
Original ground shield, no critical hits, three times
Punishment thrust, three times, no critical hits
Rebound shield, no critical hits, three times