There are many seasons in Don’t Starve. Of course, the four seasons have different advantages and disadvantages. Players who have just played Don’t Starve still don’t know what to do in these seasons, so the following will bring players the four seasons. Feature introduction.
Seasons are one of the core game mechanics in Don't Starve Together.
1. The change of seasons announces the environmental change of the entire game. At this time, other game mechanics (such as day and night cycle, temperature, etc.) will change.
2. By default, Don’t Starve: Online will have four seasons, namely spring, summer, autumn and winter.
3. The game will start in autumn and return to autumn on the 71st day, which is 70 days in a year by default.
4. The seasonal cycle mechanism and the day and night cycle mechanism together constitute the time passage mechanism of the entire game.
1. The diversification of seasonal mechanisms ensures that players need to deal with different survival challenges, increases the difficulty of survival for players, and at the same time increases the fun of the game.
2. The game starts in autumn by default, which is recognized as the most comfortable season.
3. In this season, the temperature is suitable and players do not need to worry about being too cold or too hot.
4. In autumn, players can harvest and prepare various resources calmly to cope with the upcoming winter. Autumn will last for 20 days by default.
5. Winter is a harsh season. In this season, the weather is freezing and everything withers.
6. Players must deal with excessive cold, extremely scarce resources, and shorter and shorter days. Winter will last for 15 days by default.
7. Spring follows winter and is a relative buffer season. It is not as peaceful as autumn and not as harsh as winter.
8. On the one hand, players can revive agricultural production and enjoy the convenience brought by the recovery of all things.
9. On the other hand, we have to deal with natural disasters such as frequent precipitation, lightning and even frog rain.
10. Players must prepare resources while dealing with these natural disasters, because spring is followed by scorching heat.
[graduality]
1. The seasonal mechanism is not a rigid switch, but a gradual change.
2. Players will still feel the remaining coldness of winter in the first two days of spring. The same goes for other seasons.
3. On the first day of each season, the overall tone of the game will change instantly.
1. The seasonal mechanism can only be changed in the game's world setting interface. After the game starts, the seasonal mechanism will run automatically and will no longer change.
2. Moreover, the season mechanism strictly follows the world settings. For example, if winter is cancelled, the game will strictly skip the entire season.
3. If the player also chooses to start in winter, the winter feature will only appear at the beginning of the game, and will run normally thereafter.
4. It should be noted that the seasonal cycle mechanism and the day and night cycle mechanism are independent of each other, and players can set these two mechanisms by themselves.