The Korean server has updated the latest "medal system" and at the same time deleted all existing "guild medals". So what is the difference of the new medal system and what content can it bring to players? Let’s take a look here.
The biggest change in the new medal system is that the attribute bar has been moved from the character page to the adventure group page, which means that only one medal system needs to be created, and all characters in the account can share it. The advantage is that it does not need to be created repeatedly, but the disadvantage requires special attention. You can see the adventure group for specific information.
The basic attributes of the "Medal" are 30 three-dimensional attack + 48 four-dimensional + 465 attack enhancement + 235 reputation. It can be upgraded to the highest "epic level", adding 5218 attack enhancement!
"Gems" are divided into 4 different attributes, corresponding to three speed, defense, critical hit, attribute strength, etc., all of which have additional attack enhancements, and can be upgraded to the "Legendary Level" at most, adding 783 attack enhancements.
"Strengthening" When the medal is upgraded to the epic level, the medal can be strengthened. The currently announced highest strengthening level is 13 (but this is not the highest level), which can increase the attack strength by 16278!
The total of the above three parts can bring about 24,000 attack enhancements. How to measure this number? In fact, it is somewhat equivalent to the "pure white breath" from some time ago. For most players, the actual improvement is above 1-20%, which is not a big deal.
Let’s talk about the “advantages” first. The whole account shares a medal system, and the improvement is so great. In fact, for many small accounts, it is a twice the result with half the effort. The large account can prepare the medal, and the small account can continue to enjoy the attributes;
Furthermore, the new medal system is theoretically "non-random". All professions have the same attributes and do not change any skills or play modes. As long as you play the new mechanical god of war, you can upgrade step by step. To a certain extent, this A non-random and guaranteed setting can be regarded as a disguised form of fairness.
Then let’s talk about the “disadvantages”. Although all players and even all characters can enjoy the improvements of the new medal system, its essence is to simply increase the numerical value. This setting is actually the most meaningless. Instead of allowing players to upgrade medals For gems, it is better to directly weaken the copy. This kind of medal design, to be honest, is just a waste of player time by simply dragging the version;
There is also the most helpless setting. Although there is a guarantee, and medals and gems can accumulate materials to upgrade, the "medal enhancement" is still random!
For most players, they may only be able to strengthen to +10 and then stop. If they go higher, they may drop levels. Many non-chiefs may cycle between 7-10;
However, the European Emperor is different. The 10th enhancement only has 13,000 attacks, while the 13th enhancement has 16,000 attacks, and it may even reach 20,000 attacks. In this case, the number of non-chiefs and Europeans will be increased. The gap between emperors, and the gap between accounts!
In general, the "new medal system" is a system that provides pure damage numbers. It is shared by all accounts and does not change any skill form. However, the guarantee is hidden in randomness. European emperors are carnival and non-chiefs are helpless. They are specially changed for a small copy. A system that is truly incomprehensible.
ps: However, the existing medal attributes, such as 3% attack, etc., are still retained in the new medal attributes, so there is no need to worry about this.