In Primal Assault, players need to put on the latest power armor that has been strengthened for each profession to face the dinosaur catastrophe that attacks in overwhelming numbers. It is an online-only team battle action game. In this issue, the editor brings you an introduction to the gameplay of the original Sentinel Mecha. Friends who are interested should take a look.
1. There are only two versions of the charge for the sentry's right-click to open the scope: uncharged and fully charged, and there will be no other changes based on the different charging time. The sentry cannot press and hold the left button to shoot continuously.
2. The sentry's hip fire consumes 3 bullets for 3 consecutive shots. A single shot with the scope fully charged consumes 1 bullet. A single shot with the scope fully charged consumes 5 bullets. The damage of the fully charged version will not decrease as the ammunition consumption decreases. That is, when there is only 1 ammo left, the fully charged version will still do 160 basic damage.
3. The sentry's super jump (press jump after jumping) can still be released by pressing jump again at the moment after landing.
4. The sentry's ice bombs, railguns and ultimate moves can all be released in the air. You will not fall during the animation of releasing the skill in the air, but releasing the skill will cancel the airborne effect after the super jump reaches its highest point.
5. The sentry's ice bombs can be exploded at any time, triggering AOE damage and freezing effects, including when the ice bombs are flying and fixed on walls and the ground.
6. The duration of the sentry's ice bomb is a fixed time. The longer the flight time, the shorter the fixed time, and vice versa.
7. The sentry's ultimate move has the same penetration effect as the railgun.