Hunter Owl in Fearless Contract is a very powerful hero with very high upper and lower limits. He can track, lock and annihilate enemies accurately and efficiently. Today, the editor will bring you a tutorial guide for Hunter Owl's detection arrows across the map. , interested players can check out how to use detection arrows.
Fearless Contract Hunting Owl full map detection arrow point tutorial
Skill introduction:
C skill: Releases a controllable reconnaissance drone that can fire marking darts. The rotation speed of the drone is positively related to the mouse sensitivity; the drone has a height limit, but it is based on the position directly below; the drone's maximum flight time is 7 seconds, but the flight can be ended early; the marking dart hits the enemy, and the enemy's The trail will be revealed twice; the marker dart can hit multiple enemies at the same time (strict requirements apply).
Q skill: Fires an arrow that can cause damage. The left button can charge; the right button can choose to rebound; the damage range is star damage, and can penetrate obstacles; the highest damage is 75 in the center, and decreases outward layer by layer, with the lowest being 23.
E skill: Fires a reconnaissance bow and arrow. The duration of the bow and arrow is 3.2 seconds; the display time of the bow and arrow scanning to the enemy is 0.75 seconds; the number of scanning waves is three times; there will be a sound effect prompt when the enemy is scanned; the scanning range will be displayed on the mini map; the bow and arrow will be shot down by the enemy within 0.5 seconds. , that is, it cannot function; the refresh time is 40 seconds, and one can be used up to 3 times.
X skill: Fires three laser arrows that can penetrate walls. The damage caused by each bow and arrow is 80, and three shots can cause 180 damage; after a laser arrow hits, the enemy's position will be briefly exposed; each bow and arrow has a forward swing of 1.5 seconds before firing; the ultimate move lasts 6 seconds, and the time It must be used up, otherwise it will disappear; when jumping to release the ultimate move, there will be a 2-second airborne time.
Instructional video: