In the 60th version, many players liked to play Ghost Swordsman, but by the middle and later stages of the version, most players also discovered the disadvantages of using Ghost Swordsman. Melee professions were easy to die suddenly, and most of the players in that version Boss damage is very high, and it is easy to be defeated if the equipment cannot keep up. Therefore, in the middle and later stages of the version, most players have begun to transform and try to find a sense of experience with long-distance professions, and sharpshooters are the choice of many players.
In the sharpshooter profession, the roaming gunner has always been controversial. In fact, most players are still looking forward to the operation of the roaming gunner. After all, the roaming gunner has always been a more gorgeous operation. Compared with the big gun AOE There is a greater sense of excitement, as well as the pleasure of constantly throwing grenades with ammunition. Most of the roaming gunner's experience lies in the sense of impact. Overall, roaming gunners are not as popular as big guns and ammunition. Why is this?
In fact, the reason for this situation is mainly because the roaming gunner in the 60s version has a high demand for equipment, especially weapons. Although his painting ability is not bad, it is still inferior compared to ammunition and big guns. After all, this profession is all about showing off skills, so in a certain sense, his damage is indeed worse than the orthodox painting profession. And his dependence on weapons also causes his early training to take a long time. Without good weapons, it is difficult to perform well. However, because the roaming operation is relatively cool, many players will still choose to join the trap in order to pursue the cool gameplay of roaming. However, more calm players will still choose big guns and ammunition that are both hot and powerful.
But compared to big guns and ammunition, the PK intensity of roaming gunners is very high. It is an operation-oriented profession, and the operation online has always been very high. In that version, roaming did not use colorless skills. It is very powerful, and Wandering's field control ability is very strong, so as long as the combo is connected, subsequent consecutive moves basically don't have too much pressure, and Wandering's PK strength also lies in his pulling ability. Compared with Ghost swordsmen also need to be close to each other. Wandering has many skills that can counter close close contact. This also makes Wandering a nightmare for many ghost swordsmen to a certain extent!