In the actual combat of "Eternal Calamity", players often need some combos and advanced skills to master the advantage of the battle. So how should we apply combos in actual combat? Now I bring you the tutorial on combos and advanced techniques of "Eternal Calamity". I hope it will be helpful to you. Basic combos
As we all know, flat A can restrain the vibrating knife. The vibrating knife can restrain the blue tyrant body. The blue tyrant body can restrain the flat A. So we have the following combos and operations.
First of all, let me talk about a major premise that I personally think is that the priority of dodge is always greater than the vibration of the knife when the terrain is not affected.
Dodge has an invincible frame and is risk-free. The sword is high-yield and high-risk. No vibration = sells flaws. So when can dodge be used? In addition to the broad sword, the left and right keys of weapons other than the broad sword are flat. Press A2 and the rear sword is charged. The rear gun dragon king is broken and then Nezha is After 2 circles in the mind (note: the gun's level A distance is very far, sometimes it takes 2 steps of dodge to safely avoid subsequent pursuit)
Everyone knows that the third A after the AA of weapons other than the broad sword is the blue domination body, which is easily shaken by the sword, so some players have developed the AA Shenglong A very early. Now they have added AACAA or AA to jump to AA or AA to dodge AA and then pick up. The advantage of Shenglong A's combo is that it will not be shaken by the sword. In the middle and low segments, most people will use the shake sword. Or when the opponent can only choose the shake sword due to terrain restrictions, it can break the opponent's shake sword. It is more necessary. It should be noted that the lower the opponent's health is, the less likely it is to hit the blue hegemon three times in a row, as it will easily be counter-killed by the sword.
(Note: Many newbies often fail to hit Shenglong when they first practice Shenglong or when fighting Shenglong in actual combat and become the third stage of the blue tyrant body, which is shaken by swords, especially guns, so I let my novice friends use Shenglong combos when teaching them. Once you practice the gun first, everything else will become much smoother)
So what should we do to deal with it? I often see Xiaobai being constantly manipulated and unable to move.
1. As mentioned before, after AA, you will have a dodge gap no matter what subsequent combos the opponent performs. As long as the terrain is not affected, the advantage of choosing to dodge first is that there is no risk; second, you can observe the opponent's knife-drawing habits to see what the opponent's choice habits are; 3. Is it continuous or Shenglong, is it charging up, or what? (Note that if the opponent's Shenglong is released a little slowly to avoid the invincible frame of dodge, it may automatically seek out the enemy and pursue it, especially the spear attack distance is long, so sometimes you have to use two stages of dodge depending on the situation)
2. The second step is to choose to directly pinch and charge energy in this gap after knowing the opponent's attack habits (or gambling). If the opponent hits Shenglong or continues to attack, release it directly. You must release it quickly because you cannot activate it during the attack. If the sword is released slowly, you can react and vibrate the sword after the opponent's normal attack or rising dragon is finished (try to right-click or vertical-click the opponent, and if the rising dragon is used, you can hit it)
3. The third method is to use basic attacks directly. I don’t care whether you are good or not. If you dare not fight 3 times in a row, I will dare to basic attack you. Here is a case where the opponent’s rising dragon and jumping A are very smooth and fast. There will be a situation where basic attacks are against bullets, but in fact, everyone who plays knows that playing flat A is difficult, so in many cases, direct basic attacks may be a way to switch from defense to offense.
Advanced knowledge: When to use basic attack combos
In this game, I don’t recommend frequent basic attacks unless you are evading mid-range basic attacks, such as Tai Sword, Long Sword and some guns. Players like to slide and charge the blue body. At this time, do not use basic attacks. The opponent will attack you directly. Unable to activate the sword while in normal attack
Some personal thoughts on when to use basic attacks
1. After the shuttle hooks someone hard at a medium or short distance
2.Behind the monk’s golden bell
3. Right-click and vertical click for mid-range distance control
4. When the opponent uses the vibrating knife
In this game, the basic attack will bounce off each other. The blue tyrant body will bounce off each other. The blue tyrant body will also bounce off each other. If it is not released at the same time, the blue tyrant body will be released first. That's why the sliding step and the charged sword are so popular~
Practical Tips
As mentioned before, basic attacks are easy to bounce off each other. At this time, you must react quickly and try not to continue basic attacks. Unless the opponent has no blood and can be directly bounced to death, otherwise directly pinch and charge the move. If the opponent continues to choose the normal attack and charge the move, directly use it. If the opponent also chooses to charge up, you can consider dodging and pulling away or charging for vibration (which will be discussed later). It is not recommended to hold 2 stages of charge because you don’t know if the opponent will release it directly in one stage and it is easy to suffer losses. The risk is too great.
Trivia
1. There are 2 stages in judging the sword energy of a long sword. One is when you raise your hand, and the other is when sword energy is at close range and the long sword fights waves. You will suffer a loss if you take an extra period of sword energy damage. If you vibrate the sword at a long distance, the sword energy will not drop the weapon but will only rebound. The sword energy is far enough away. You can bounce or dodge again.
2. When the long sword slides to charge up and dodge is cancelled, there is no shadow to the left and the distance is short. There is a ghost to the back and right and it is impossible to dodge to the left.
3. After vibrating the sword, the Jinba body seems to be able to be bounced away by basic attacks. I have encountered it and seen it said by friends.
4. In fact, I have encountered many but I can’t remember them. I’ll update them later when I think of them.
Let me mention one more basic dodge. It takes a while before entering the running state. Otherwise, if you dodge and dodge while walking, you will still be easily chased. And if you want to enter the running state again, it will take a while and you will need to be proficient in sliding to charge up. Skill
Jumps are also divided into big jumps and small jumps. A light tap is a small jump. The jump A added in the combo generally refers to a small jump.
The release timing of sliding charge and charge move
Sliding step charging is actually to charge up while running and then check the situation to determine if you can't make a move or to dodge with SHIFT. Press and hold for a while to enter running and then continue charging or level A. A rune with full energy can probably slide. 5 times (recovered when charging), often used to trick the opponent into vibrating the sword, and then switch to normal attack or charging (to maintain running status throughout the whole process, you need to press shift for a while after dodging as mentioned above).
The release timing of the charged move:
1. Slide and charge up to approach the opponent. When the opponent is level A on your Blue Overlord body, move quickly.
2. Slide to charge up and approach the opponent. At this time, the opponent is also charging up and moves slower than you (there is a chance that the opponent will charge up the vibrating knife).
3. Slide to charge up and approach the opponent. At this time, the opponent releases the vibrating knife in advance and presses it for a while. Then the vibrating knife is stuck and then swings out the move. If the timing is not good, it is easy for the opponent to vibrate twice in a row.
4. When approaching the opponent with a sliding step and charging up, the opponent releases the vibrating knife in advance. If the opponent slides away, cancel it and then charge up for the next stage or directly attack.
5. After vibrating the opponent's sword and performing the finishing move, run and slide to charge up and press yourself up (there is a chance that the weapon will be switched out in seconds to vibrate the sword).
6. After the opponent's mid-to-long distance shuttle locks on you, charge up after the hard attack, or before the mid-to-long distance shuttle locks on you, press the charge and come out directly (there is a chance that the shuttle will be idle).
7. Directly switch to charging when leveling A2. Depending on whether the opponent is shaking the sword, leveling A, or dodging, choose to use the sword or dodge and cancel.
8. When someone draws you to A2, you can directly transfer your energy to charge. This is the same as the situation mentioned in the previous article when you deal with someone's draw to A.