World of Warcraft will meet you in 8 days on the eve of WLK. By then, players will be able to create their long-awaited new professional DK. I believe that everyone has been studying the skills and upgrade talents of DK recently. Today, Brother Xiangzi shows off his shame and introduces to you the talents of DK mission upgrade and dungeon upgrade on the eve of WLK and WLK version. I hope it will be helpful to everyone playing DK. Without further ado, let’s get straight to the point.
DK's talent points on the eve of WLK in World of Warcraft (as shown below), deep blood addition, this talent addition is a kind of snake oil. Players can use this set of talents whether they are doing tasks or completing dungeons. They can resist, have strong recovery, have output, and also allow players to use this set of talents. DK has certain group-building capabilities. Heart Strike can attack multiple targets, extending the duration of plague and frost plague. The damage of blood boil, blood strike, spiritual strike and heart strike has been increased. In addition, the CD of wither and wither has been reduced. These have greatly improved the DK's single target and group. harm.
Brother Xiangzi uses this set of talents when playing DK on the PTR test server. With the equipment and weapons provided by the system, he can directly kill mission monsters without difficulty at all. Even if the DK accidentally pulls three or five wild monsters, he can use his skills to kill them easily. Unlike warriors and paladins, pulling in a few more monsters will most likely overturn the situation. This makes DK clear tasks very quickly, faster than Mr. Huang who has risen in the WLK version, and is not in the same dimension at all.
The WLK version will have 10 more talent points. We add the extra talent points to the two talents of Blood Slurping and Tenacity. It takes 10 talent points to fully fill these two talents. The blood-sipping talent increases damage. When the health value is higher than 75%, the damage caused is increased by 10%. When attacking, it ignores up to 10% of the target's armor value. If it weren't for the fact that there were not enough talent points on the eve of WLK, Brother Xiangzi would never have used the blood-sipping talent. This talent is really strong.
The tenacity talent is geared toward survival. When topped up, the DK's armor value is increased by 10%, and the duration of the movement restriction effect is shortened by 30%. The tenacity dungeon grinding effect is very good, but the talent points are very tight on the eve of WLK, so I can only abandon the tenacity talent and add the tenacity talent after the level of the WLK version increases.
What is mentioned above is the Tiger Balm talent for completing quests and clearing dungeons when upgrading. After the DK reaches full level and starts farming hero dungeons for equipment, the Tiger Balm talent will not be suitable. At this time, you need to change to another talent, a more common one. The evil DK talent allows DK to deal higher damage.
Look at the picture above, this is the talent of evil DK. In the previous beta test server of the WLK version, some players tested this set of talents. Wearing the equipment of the hero copy, they could deal super high damage. Especially for novice players, this set of talents of Evil DK allows you to deal very smooth damage. After you have a deeper understanding of DK, you can switch to other talents. After all, the WLK version of DK is a bit unfamiliar to everyone. A common and simple talent will make it easier for players to get started with the profession they are using.
If you know more about the new professional DK, your DK will be upgraded faster on the eve of WLK and the WLK version, and you will have the opportunity to get the first achievement, instead of watching others get the first achievement.
Well, today’s content is shared here. Brother Xiangzi will continue to share other content about DK with you in the future, so please continue to pay attention.