DNF is a very fun role-playing action game. Many players want to know how to add points in the 110-level male roaming version of dnf. In order to help players play this game better, the editor has brought recommendations for players to add points in the 110-level male roaming version of dnf. Interested players come and take a look!
1. Since TP can be +7 at most, fatal shot damage is greatly increased. Fatal shot + rebound has a theoretical damage of 13W per second. There is no reason to be dissatisfied.
2. Three bursts, fatal shot, and smoke bombs have similar positioning. They are all last-hit skills, and the 110 version has tight SP, so you can only choose one of the three, and you must give up three bursts and smoke bombs.
3. You can consider filling up the remaining SP for remote blocking. The 110 version has more remote attacks and its practicality is significantly improved.
4. You can consider giving up death raids and mobile shooting, and use three-shot bursts and smoke bombs to move small skills. However, the author does not recommend them. The status of pile driving in the 110 version is not very important, and there is no need to forcefully pursue instant damage.
In the 5.110 version, SP is tight and TP is overflowing, so the range of skill options is relatively small. Considering issues such as functionality/hit rate, the median skill is chosen from mobile shooting/death raid.
6. The advantages of full death raid are short output time, high instantaneous damage and low theoretical damage per second. If the damage per second is increased if the stone guard is given, the tight position of the roaming stone guard will basically not give the death raid stone guard position.
7. The advantage of mobile shooting is that the theoretical damage per second is high and it is more flexible and can be used to last hits. The disadvantage is that the output takes relatively longer, and the skill may be interrupted if the skill is powerful.
8. SP can be used for long-range blocking, and other favorite skills (such as stepping, shooting, etc.); extra TP can be chosen according to personal preferences and operations, and will have little impact on damage.