Hello, good afternoon to all Brawl Stars fighters. Today, the editor wants to bring to all the fighters about the five heroes that must be trained in the game. Can any fighters guess which heroes they are? Follow the editor below, and the editor will answer the questions for the fighters right away!
Bullock
Brock has one of the best ranges in Brawl Stars and can continue to deal damage from a relatively safe position. Although shooters can theoretically be effective in open maps, Bullock's ultimate move can destroy bunkers. As long as Bullock is practiced well, he can show off his talents in major maps.
Brock has a long range and his straight-line output is not weaker than other heroes. Bullock's basic attack has a relatively slow trajectory, so you need to have a certain amount of anticipation. Many shooters are good at everything. For example, if you train Brock well, then Pepe, Beya and other straight-line heroes will also be very strong~
Star emblem selection
Explodes the whole field: The attack can ignite the ground when it explodes, which can supplement damage and restrict the opponent's movement. In maps/modes with a more concentrated combat range, this star emblem has higher applicability.
Rocket No. 4: Bullock can carry 4 magazines, giving Bullock a higher error tolerance (missing one round and leaving three more). However, due to the fixed ammo refill time, you still have to play Bullock one shot at a time. Only by hitting accurately can you quickly use the ultimate move. Only by having the ultimate move can you continuously bring suppressive effects.
Daryl
Daryl's unique nature allows his ultimate to automatically recharge when he is not attacking. Therefore, when there is only a little energy left, you can wait a moment and catch your opponent off guard after the ultimate is charged.
Daryl's ultimate move can bounce back when it hits the wall, so when using the ultimate move, we can try to choose a position as close to the wall as possible to achieve two stages of control and double damage.
If Daryl's ultimate move is released in a corner, the displacement distance can be lengthened. This move can be used against some enemies squatting in the grass. Point 4: If Daryl's ultimate move rolls to the water, the movement distance can be increased. This move is very effective in single-player brawl mode, whether it is a quick face-attack or a retreat.
Daryl's Star Emblem - Steel Ring Reinforcement, the 90% damage reduction when activating the ultimate move can basically be equated with the invincibility effect. In some extreme situations, combined with the ultimate move and map effects, it can often turn defeat into victory. Effect. The second star emblem - tumbling reload is more suitable for the "vault attack and defense" mode. After releasing the ultimate move, you can get a short 5-second burst. During this period, you can deal very high output damage.
Daryl's portable magical tool is not outstanding, and there is currently no news about his second magical weapon. In actual combat, it can only be used as a means of damage compensation and ultimate move charging during the normal attack charging period.
Abo
Abo's bow and arrows can be fired in a concentrated manner to cause fatal damage, or they can be scattered and fired to affect a wider range. They are very suitable for pulling and controlling the line. The ultimate move can place 3 traps with a large range. Placing the traps in the combat area can greatly restrict the enemy. Abo's arrows are shot from left to right in order. After a basic attack, moving to the right can widen the shooting angle and cause a wider range of damage (if you want the basic attack to focus on hitting, you can move to the left or stay still).
Star emblem selection
Sharp Eagle Eyes: Increase the detection distance by 150%, the Viper Grassland is simply tailor-made for Abo. If you often walk in the grass, you will inevitably be attacked by others. This star emblem is particularly useful in maps with a lot of grass.
Bear Trap: Enemies who step on the trap will be stunned for 2 seconds, making it easier for Abo and his teammates to hit the target in time.
Jesse
Jesse's basic attack has a ricochet effect, which is very suitable for targeting enemies that are clustered together. Like football, gems, and bounty hunters, we often get together involuntarily. Jesse's basic attack can work more stably, or the existence of this "ejection" effect can limit the opponent's movement space (being Forced to keep distance).
Jesse's turret can automatically lock on opponents within range and launch attacks, giving it a good advantage in defending points. Jesse can form an angle with the turret and help each other. No matter which one the opponent wants to solve, they will be concentrated and output.
Star emblem selection
Battlefield recharging: Jesse's basic attack can restore 800 health for the turret when it hits the turret. Once the turret recovers its health, the opponent will consume an extra attack frequency;
Pulse Turret: Enables the turret to fire energy balls that can bounce between multiple enemies. The opponent will have to pay a higher price if he wants to clear the fort, and the existence of the fort will also pose a greater threat to the opponent.
Yaqi
Compared with other tanks, Yaqi can output behind the bunker, providing a safer output environment. It moves fast, has a safer output environment, has first-class flatness, and does not need to aim at 360° output. It is also particularly strong in gem, football, and mecha battle modes. If you draw Yaqi, don’t even think about it. Prioritize level 10!
As long as there is a cover ~ Yaqi can show off
Star emblem selection
Protective Helmet: Reduces the damage taken by 15%, which actually increases Yaqi's frankness. Yaqi wearing a protective helmet will not die easily if she doesn't do it, and no one will want to chase Yaqi who is good at "Qin King's Column".
That’s all for this article! Which hero among the fighters is worth cultivating? See you next time!